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{IS_LOYAL} is used to set the icon and nothing else. Since TRAIT_LOYAL already includes it, it is redundant. This doesn't solve anything, it just simplifies the code. I saw this while fixing the other loyal.
I also include a redundant loyal trait on Mal-Raylal, that is a faction leader. Leaders are always loyal, and the superimposed icon is solved too. I'm adding it here because I realized after the PR that fixes all icons.