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add a 4th "Nightmare" difficulty #53

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merged 17 commits into from May 27, 2022
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cooljeanius
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@cooljeanius cooljeanius commented Apr 24, 2022

I've only tested up to S04 ("Battle of Barnon") so far (by using debug mode); it still needs work (so I'm marking it as a draft), but you're more than welcome to test and stuff.

Edit: I've done a full playthru (with debug mode) now; dunno how possible it is without debug mode, though...

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ok I think this is ready for testing/review now; taking out of draft mode

@cooljeanius cooljeanius marked this pull request as ready for review May 3, 2022 11:13
also some additional Orannon changes, and clean up units/macros/abilities.cfg
Hejnewar seemed to think it would be easy for him even on NIGHTMARE... it probably still will be even after this, but... oh well, I tried...
to set the diffs straight for this PR
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Hey @knyghtmare I snuck in a reference to you in this difficulty... see if you can find it!

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Hey @Hejnewar any feedback on any of the rest of the scenarios beyond the first?

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minor prose fix

Co-authored-by: nemaara <nemaara@users.noreply.github.com>
cooljeanius added a commit to cooljeanius/A_New_Order that referenced this pull request May 17, 2022
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cooljeanius commented May 17, 2022

OK I addressed most of those in 086c1d2; remaining tasks:

  • Dialogue edits in Battle of Barnon
  • Make it 1 extra point for hard and 2 extra points for nightmare in the final tallying

cooljeanius added a commit to cooljeanius/A_New_Order that referenced this pull request May 17, 2022
I meant for this to be part of the previous commit
@cooljeanius cooljeanius requested a review from nemaara May 19, 2022 17:01
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OK I addressed most of those in 086c1d2; remaining tasks:

* [x]  Dialogue edits in Battle of Barnon

* [x]  Make it 1 extra point for hard and 2 extra points for nightmare in the final tallying

So, I finished these...

@nemaara nemaara merged commit 2e798f1 into nemaara:master May 27, 2022
@cooljeanius cooljeanius deleted the Nightmare branch May 27, 2022 18:10
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Oops I made the mistake of only testing this on NIGHTMARE, and forgetting to check that the other difficulties were still fine, thereby creating a bug that merging #62 will fix.

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