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In this application, the Raymarching spheres have collision detection.
This allows the spheres to be dispersed using the mouse.

What we are doing is the same as the application we created before. However, the code is more sophisticated.
https://github.com/nemutas/r3f-normal-color

https://nemutas.github.io/r3f-water-drops/

output(video-cutter-js com) (9)

Technology

  • TypeScript
  • React(with Vite)
  • React Three Fiber(Three.js)
  • Raymarching
  • use-cannon

Reference

This is a technical document on Raymarching. They are all very easy to understand and are excellent documents.

Physics simulation using use-cannon.

License

This source code is not MIT License.

❌ Commercial use is prohibited.
❌ Redistribution is prohibited.
❌ Diversion is prohibited.(Incorporate all of the code into the project, etc.)
✅ You can look at the application and reproduce the representation.
✅ You can use parts of the code.

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