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Releases: neocturne/MinedMap

v2.1.0

27 Jan 13:27
9fd3989
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Added

  • Added sign layer

    This feature is disabled by default. Use the --sign-prefix and --sign-filter options to
    configure which signs to show on the map. --sign-transform allows to modify the displayed
    sign text.

Changed

  • Without --verbose, only a single warning is printed at the end of
    processing for unknown block/biome types, rather than once for every
    section where such a block/biome is encountered.
Operating system Filename
(all) MinedMap-2.1.0-viewer.zip
Windows (x86 64bit) MinedMap-2.1.0-x86_64-pc-windows-msvc.zip
Windows (x86 32bit) MinedMap-2.1.0-i686-pc-windows-msvc.zip
Linux (x86 64bit) MinedMap-2.1.0-x86_64-unknown-linux-gnu.zip

v2.0.2

07 Jan 21:38
7ea09a4
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Updated

Operating system Filename
(all) MinedMap-2.0.2-viewer.zip
Windows (x86 64bit) MinedMap-2.0.2-x86_64-pc-windows-msvc.zip
Windows (x86 32bit) MinedMap-2.0.2-i686-pc-windows-msvc.zip
Linux (x86 64bit) MinedMap-2.0.2-x86_64-unknown-linux-gnu.zip

v2.0.1

18 Nov 18:20
v2.0.1
196e217
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Fixed

  • Proceed with missing tiles rather can failing completely when an invalid
    region file is encountered and no processed data from a previous run exists

Asset names

Operating system Filename
(all) MinedMap-2.0.1-viewer.zip
Windows (x86 64bit) MinedMap-2.0.1-x86_64-pc-windows-msvc.zip
Windows (x86 32bit) MinedMap-2.0.1-i686-pc-windows-msvc.zip
Linux (x86 64bit) MinedMap-2.0.1-x86_64-unknown-linux-gnu.zip

v2.0.0

30 Sep 15:24
ceb71f0
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This is a complete rewrite of the map renderer in Rust, as the previous C++
implementation was getting more and more difficult to maintain and keep current
versions of Minecraft supported.

The new implementation is generally faster than the old one (by using better
data structures), but it also uses a bit more RAM and storage space for
intermediate data.

Added

  • Added support for Minecraft 1.20 biomes and block types
  • Multithreading: Pass -j N to minedmap to use N CPU cores in parallel. Note
    that this also multiplies the RAM requirements of MinedMap.
  • Extended OS support: MinedMap should now run on every system supported by Rust
    as a target. As I don't have a way to test these builds, binary releases are
    still limited to Windows and Linux for now; on other targets, MinedMap must
    be built from source.

Changed

  • Biome smoothing uses a different filter kernel now, which might result in
    nicer gradients?
  • Log messages have been reduced. Pass -v to get a message for each
    processed file again.
  • The intermediate data directory biome in the output directory has been
    replaced with a new processed directory. The biome directory can be
    deleted when reusing the output directory of an older MinedMap version.

Fixed

  • Warnings about unknown biomes or block types have been reduced to once per
    chunk/section, so rending is not slowed down by these message so much anymore.

    Full support for custom biomes datapacks might be added in a future release.

Asset names

Operating system Filename
(all) MinedMap-2.0.0-viewer.zip
Windows (x86 64bit) MinedMap-2.0.0-x86_64-pc-windows-msvc.zip
Windows (x86 32bit) MinedMap-2.0.0-i686-pc-windows-msvc.zip
Linux (x86 64bit) MinedMap-2.0.0-x86_64-unknown-linux-gnu.zip

v1.19.1

17 Oct 18:02
v1.19.1
c7e0464
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Fixes

Add missing new Minecraft 1.19 biomes.

v1.19

16 Oct 09:25
v1.19
6125b1b
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New features

  • Add support for Minecraft 1.19 block types
  • Support build from source on MacOS
    • No binary release is provided for MacOS for now

v1.18

22 Dec 15:29
v1.18
3160b59
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New features

  • Added support for Minecraft 1.18 data files and biomes

Fixes

  • Fixed too cold biome colors below a height of 64 due to integer underflow

Other changes

  • pkg-config is used to find zlib and libpng during build now
  • Windows builds now link statically against zlib and libpng, so no DLLs need to be distributed with the executable anymore

v1.17

26 Jun 15:17
v1.17
5263538
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New features

  • Add support for Minecraft 1.17 block types and biomes

Fixes

  • Improve performance for sparse worlds (where some regions at very high or very low coordinates have been explored, with much unexplored space in between)
    • This optimization required changes to the info.json file format used to pass map data from the generator to the viewer. Generator and viewer must be updated to 1.17 at the same time.

v1.16

04 Jul 17:32
v1.16
bc8e9c5
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Map generator

New features

  • Add support Minecraft 1.16 saves
  • Add water colors for the new ocean biomes introduced with Minecraft 1.15
  • Make biome transition smooth
    • This adds an additional pass to map generation to collect all biome information before rendering the actual maps. This will additional pass makes initial map generation a bit slower, but should speed up incremental generation, as the biome data is cached in the output directory and usually doesn't change
  • MinedMap will now only update the timestamp of an output file when the content has actually changed, not each time a corresponding input file as modified

Fixes

  • Fix birch and spruce foliage colors
  • Fix default and swamp water colors

Viewer

  • The Leaflet library used by the viewer was updated from a 0.8 development version to the 1.6.0 release. This includes various fixes and other improvements.
  • Add image-rendering: pixelated to get sharp pixel rendering in Webkit/Chrome-based browsers when fully zoomed in

v1.15.1

17 Jan 20:45
v1.15.1
58f19e5
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MinedMap v1.15.1