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Don't call .vulkan() when building the SDL window on macOS #541

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merged 1 commit into from
Apr 12, 2021

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Benjamin-Davies
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This appears to fix some (not all) of the problems that are mentioned in #466

This appears to fix some (not all) of the problems that are mentioned in neovide#466
@Kethku
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Kethku commented Apr 12, 2021

This looks good. I also tested on windows and it appears that this line isn't necessary on any platform. I looked into it further and it seems like this implements vulkan support in sdl2, but we use the raw window handle to do this, so it shouldn't be necessary. Thanks for the PR

@Kethku Kethku merged commit 5d98148 into neovide:main Apr 12, 2021
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