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As Neper was initially designed to work only with flat faces (Voronoi-type tessellations in a cubic domain), it does not well support curved faces. A 1-cell cylinder contains a face that has 2 closed edges and no vertices, and this is not something that the current Are you comments related to the tessellation ( You can determine what faces belong to the curved part of a tess using |
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So, I was just working on a simple cylinder tessellation and mesh to run in my application code, and I noticed that there were a large number of faces generated for the cylinder.
For example the below set of commands generates 14 faces total (2 for the z faces and 12 for the surface of the cylinder)
and
I was wondering if there are any plans to consolidate the surfaces corresponding to a given curve surface or even just being able to output what faces correspond to a curved surface?
Additionally, I was also curious to see if in the future if higher order elements are used if it might be possible in the future to actually preserve the curved surface by moving mid nodes out onto the curve rather than just making things linear?
I understand that these are probably non-trivial to implement, so it's okay if there are no plans for this. I just know that at least the 1st one would help simplify my workflow as I start looking at running simulations of polycrystals for non-cube like domains.
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