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GameShell support #643
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My issue with the linux binary was that I was trying to run it via ssh. I can run it from the GameShell launcher without error. But when I run it, I can only see what seems to be the top right part of the screen. My display is 320x240, does TIC-80 support this resolution? Or is every TIC-80 pixel drawn like a 2x2 pixel? |
Defining |
I can't use any input for now, I need to remap the GameShell buttons to x, z, etc. |
Since I can't input anything on the GameShell, I need to load a keymap. |
Line 110 in 03efd90
you can modify it yourself if you know the codes of the GameShell buttons |
I made a custom keymap on my laptop, copied it on the console and now it seems to work fine :) It would help to have a "Quit TIC-80" option in the pause menu. I can't edit anything when I run from the GameShell since I only have 4 buttons. Anyway, it's quite fun, especially with the |
added an issue #646 |
I plan to package it for the GameShell and I have a few questions:
I hope we can create a simple wiki page on the GameShell repository to help people install TIC-80, like this page does for PICO-8: https://github.com/clockworkpi/GameShellDocs/wiki/Running-PICO-8-on-the-GameShell |
Great, so
|
I was just about to create the same issue with my version of this. By the way, I set up shift+menu (backspace) to quit on my build until we have a menu option. |
@nesbox I think with a command line argument to set UI scale, it should be compatible with the I will create an issue for this, I tried to patch it but I am not sure where to set this |
I created the issue: #647 |
added |
I will check if the compiled linux version on my computer can run smoothly on the GameShell (I am afraid of a few runtime dependencies). It worked fine when compiled on the GameShell, but it would be even simpler to have a single binary run everywhere :) |
https://forum.clockworkpi.com/t/run-tic80-on-gs/1121 here is my test of tic80 on GameShell :) tic80 is great |
@cuu great, thanks |
@nesbox the new I updated my instructions on the GameShell forum: https://forum.clockworkpi.com/t/tic-80-support-in-the-gameshell/979/4 With regard to binary releases, I just built the |
added |
Thanks! I really appreciate how fast you fixed these issues. |
So, with TIC-80 working on GameShell is there anything else left to do or this issue could be closed? |
Hi,
I would like to run TIC-80 on the GameShell (https://www.clockworkpi.com/)
It is powered by a Quad-core Cortex-A7 CPU,512 MB Memory, Mail GPU.
It looks like a great fit for the TIC-80, even with its limited inputs.
I tried compiling the
linux
target on it and it compiled fine but when I tried running the binary output I got the following error:"./bin/tic80” terminated by signal SIGSEGV (Address boundary error)
I also tried to compile the
chip-lto
target (I figured out this platform was closer to the GameShell than regular linux) but it failed:Any tips to run TIC-80 on this platform would be appreciated :)
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