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Yet a new batch of displacement problems on KSP…. #65
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See #64 for logs, crafts and more information about the problem |
Well, I found the reason this thing is screwing up the user. What I don't understand is why in fscking hell this piece of krap is working fine on my rig. |
Now I need to understand why in hell I didn't detected this on my Acceptance tests. |
JESUS FSCKING CHRIST. Found it.
So I had tested a bad code using an old Config Cache, because the fscking Module Manager didn't detected a change on the DLLs!!! By manually deleting the ConfigCache, my new crafts started to have the same problem I detected on the Krazy1's. I was a sinner, but I had seen the Light and now I'm a believer - because only God Himself would be able to keep this Community afloat for so many years with this abhorrent piece of crap being used as the most important component of the modding scene!!! |
The solution? Easy. I'm ditching Module Manager for good now, even on the Acceptance tests. From now on, I will only use my own fork, and anyone asking for support will be advised to consider switching to it. My fork have this problem tackled down. |
There's something additional happening - I eye balled the MM (Forum) source code, and didn't found any new weakness that I had not detected before. DIGESTs are not IDENTITIES, and MM (Forum) fails bitterly on recognising this fact, so evidences still pinpoint it as the source of the problem - but I will need some more digging until I'll able to pinpoint the exact piece of code that it's failing. |
An issue on MM/L was created, related to this happening. |
POST MORTEM: About my comment on : #65 (comment) Well… This time MM wasn't the responsible for the problem, it was only involved. I created a bug on KSP-Recall where the affected But on new crafts and savegames, the affected My MM fork mitigated the ConfigCache problem, but in theory had not really solved it - only make it absurdly improbable to happen, so anything that woks on my fork and doesn't on Forum MM I tend to automatically pinpoint Forum's MM as the culprit. BUT THIS TIME, I got screwed by myself because while testing and developing the last Recall release, I was reusing crafts and savegames and so didn't noticed the problem. On the (sigh). |
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I'm a dick only when I wrong, my "friend". :D By the way:
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Discussed in #64
Originally posted by Lisias April 6, 2023
Fellow Kerbonaut Krazy1 is being bitten by some problems related to part displacements after being scaled.
Album depicting the problem.
Let's see what I get trying these testes on my ACP rig.
"Screenshot" of the GameData. All Add'Ons are updated to the latest:
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