A Chips Challenge Clone
C++ C
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ChipsC.xcodeproj
LEVELS
.gitattributes
.gitignore
CAMERA.CPP
CAMERA.H
ChipsC.1
DATA.H
PLAYER.BMP
PLAYER.CPP
PLAYER.H
POS.CPP
POS.H
README.md
TEXTURES.CPP
Tiles.bmp
WORLD.CPP
WORLD.H
main.cpp
textures.h

README.md

screenshot

This is a "Chips Challenge" clone I made back when I was 15. Dug it up and got it compiling for the mac (had to modify my directory separators and my texture loading code as I was using windows-specific functions for these), but other then that works just as well as it used to, crude developer artwork and all.

I only ever got around to making 2 levels for it, and never implemented the full chips challenge tileset, but still, this brings back fond memories.

To run:

Build using the xcode project and copy the Levels folder, PLAYER.BMP, and Tiles.bmp (not sure why I was so inconstant with case back then) to the output directory, and then run.