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Releases: networkMe/missinghud2

Missing HUD 2 v1.4.4

22 Jan 09:50
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  • Features
    • Updated deal chances to calculate correctly with Afterbirth v1.06.0109 (released 2016-01-22)
  • Technical upgrades
    • Using a newer version of Qt5 (5.5.1) and boost (1.60.0) in this binary build. This ideally shouldn't affect users.

Missing HUD 2 v1.4.3

07 Dec 02:32
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  • Features
    • Deal with the Angel chance now takes into consideration the "Feeling blessed" buff that can be obtained via the new sacrifice rooms.

Missing HUD 2 v1.4.2

06 Dec 23:10
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  • Features
    • Fixed crash during floor transition on Afterbirth v1.06.0076 (latest version at time of release)
    • Running MHUD2 with the command-line option "--openisaac" will automatically open the Steam version of Isaac when MHUD2 launches (you can set this on a shortcut too)
  • Bug fixes
    • Minor errors in Angel chance generation fixed. Among them: paying out a devil beggar, and paying out a normal beggar.
    • Users on resolutions larger than 1200p were presented with a mini MHUD... The HUD should now scale properly on any viewport, including 4k resolution.

Missing HUD 2 v1.4.1

20 Nov 01:23
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  • Features
    • Deal with Devil / Angel now works on the latest version of Afterbirth

Missing HUD 2 v1.4.0

19 Nov 14:09
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  • Features
    • Fully supports the latest version of Rebirth AND Afterbirth.
    • Deal chance is now (by default) split into Deal with Devil / Deal with Angel chance.
    • Users on non-16:9 aspect ratios will no longer get slightly stretched HUDs.
    • Added "Run Isaac via Steam" button for accessibility reasons.
  • Bug fixes
    • Fixed an error with the boost::interprocess implementation that was affecting some users.

Missing HUD 2 v1.3.2

14 Nov 03:32
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Note: the next version to work with the original Rebirth version of the game is v1.4.0
https://github.com/networkMe/missinghud2/releases/tag/v1.4.0

  • Features
    • Works with the latest version of Afterbirth (the developers changed the memory layout of the Player)
  • Bug fixes
    • Removed unnecessary code
    • Updated the DWD chance to reflect how the Afterbirth Zodiac item can alter it (via giving you a Pentagram).

Missing HUD 2 v1.3.1

04 Nov 08:53
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Note: the next version to work with the original Rebirth version of the game is v1.4.0
https://github.com/networkMe/missinghud2/releases/tag/v1.4.0

  • Bug fixes
    • Fix to work with latest version of Afterbirth (also hopefully make it less likely to break next patch)

Missing HUD 2 v1.3.0

31 Oct 02:48
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Note: the next version to work with the original Rebirth version of the game is v1.4.0
https://github.com/networkMe/missinghud2/releases/tag/v1.4.0

  • Features
    • Afterbirth support!
    • Added minimal preferences menu
      • Can now show Shot Height and the total amount of Tears you've fired over a run
      • Can specify how accurate you would like the HUD (up to 5 decimal places!)
  • Bug fixes
    • Minor localisation issues which affected some people

Missing HUD 2 v1.2.4

14 Oct 14:58
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  • Features
    • MHUD2 font now looks more like Rebirth's native HUD font (drop shadow!)
    • Reduced run-time requirements to an OpenGL 2.0 compatible GPU (any GPU post 2004)
    • Minor FPS improvements (for players with slow PC's)
  • Bugs
    • Shifted the HUD up a few units to avoid overlapping the second trinket of a Mom's Purse player
    • Players can now run MHUD2 from any directory path, including unicode character paths
    • MHUD2 now waits 5 seconds for Rebirth to initialize before it tries to inject into it (as a result you can have MHUD2 running before launching Rebirth and it won't error)

Missing HUD 2 v1.2.3

02 Oct 06:46
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  • Bugs
    • DWD chance was being calculated incorrectly on the floor after a labyrinth floor