Fix audio spatialization and expose panner properties #100
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Audio spatialization was screwed up because in addition to hearing the spatialized audio you could also hear audio coming from the Audio element used to fix the MediaStreamAduioSourceNode in Chrome. This mutes the secondary audio playback. (Ideally we can figure out a different workaround for fixing Chrome altogether).
Also, since aframevr/aframe#3042 got closed, I just went ahead and exposed the rest of the
PannerNode
properties thatTHREE.PositionalAudio
exposes.For full positional audio support the properties related to orientation (
coneInnerAngle
,coneOuterAngle
, andconeOuterGain
) should also be exposed, but this requires an update toTHREE.PositionalAudio
to expose these properties and update thePannerNode
's orientation, so I will leave that as an additional exercise.