Throw msg exception before build nonpublic formatter. #657
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when serializing non-public type, throws an unfriendly exception.
so check the access modifier before build formatter and throws friendly msg.
This PR includes modifications to
Directory.Build.targets
that have nothing to do with this title.when edit code for Unity, I'm removing
Directory.Build.props
to prevent error msgs. related to #556Then, bin and obj are generated under each project, and it is read, so it causes compile error.
Unnecessary .meta is also loaded into SolutionExplorer.
This modifies of
Directory.Build.Targets
is to remove the there unnecessary file.