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TextAdventureEngine

My Text Adventure Engine for people to check out!

Demo: http://engine.nuhack.com/basic/

Development Demo: http://engine.nuhack.com/dev/

SOME MORE INFO

Bugs:

Cannot look/take shorthand aliases from objects I.e. 'take jacket' from a cabinet won't work but 'take leather jacket' will work Shorthand for taking clothing currently doesn't work

Updates:

Survivors require items to save them Zombies attack them first. Inventory carrying is based on strength
Attacking per second is based on Speed
Attack, Hit and Barricade animations!
ASCII maps with multi-map support!
Because I’m a lazy designer..>>
Levelling Strength/Speed
Based on number of Zombie kills
5exp per kill, 100exp = level
Timer based zombies
Every 30 seconds zombie movement/attacks will happen
Respawning zombies and food
This allows for continual play
Hunger system!
If you are below 25 health and your hunger is below 30% you slowly gain health
Zombie "sight"
They will go towards you if they are within 2 areas of you
Barricading areas
This allows you to zombie-proof areas (with armour based protection) to slow attacks
and make safer areas - Zombies can attack barricades!!
Clothing and Armour
Direct wearing of clothing, some aesthetic and some actually useful
Weapons and weapon hit randomness
Various weapons, some useless others really rather good! All weapons have a detailed
accuracy and damage modifiers - small chance of a headshot!
Save/Load and Delete functions
Thank you come again!
Weight system for inventory
This is based on your strength, every strength level you can carry 5 items
"Look me" basic stats
Zombie kills, Food eaten etc
Support for locked containers and forcing of locks!
Allows you to open locked items, but in doing so you will make yourself vunerable
Automated zombification
After you die, you wander the earth

Future Plans:

Farming Cooking Infection/disease Random/user create-able maps More items/weapons/containers and zombies

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My Text Adventure Engine for people to check out!

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