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##Build instructions for Visual Studio 2013

###Prepare folder

Choose a folder for the future build, for example **D:\TBuild**. There you will have two folders, Libraries for third-party libs and tdesktop (or tdesktop-master) for the app.

###Clone source code

By git – in Git Bash go to /d/tbuild and run

 git clone https://github.com/telegramdesktop/tdesktop.git

or download in ZIP and extract to **D:\TBuild**, rename tdesktop-master to tdesktop to have D:\TBuild\tdesktop\Telegram.sln solution

###Prepare libraries

####OpenSSL 1.0.1p

http://slproweb.com/products/Win32OpenSSL.html > Download Win32 OpenSSL v1.0.1p (19.8 Mb)

Install to D:\TBuild\Libraries\OpenSSL-Win32, while installing Copy OpenSSL DLLs to choose The OpenSSL binaries (/bin) directory

####LZMA SDK 9.20

http://www.7-zip.org/sdk.html > Download LZMA SDK (C, C++, C#, Java) 9.20

Extract to D:\TBuild\Libraries

#####Building library

  • Open in VS2013 D:\TBuild\Libraries\lzma\C\Util\LzmaLib\LzmaLib.dsw > One-way upgrade – OK
  • For Debug and Release configurations
    • LzmaLib Properties > General > Configuration Type = Static library (.lib)OK
    • LzmaLib Properties > Librarian > General > Target Machine = MachineX86 (/MACHINE:X86)OK
  • Build Debug configuration
  • Build Release configuration

####zlib 1.2.8

http://www.zlib.net/ > Download zlib source code, version 1.2.8, zipfile format

Extract to D:\TBuild\Libraries\

#####Building library

  • Open in VS2013 D:\TBuild\Libraries\zlib-1.2.8\contrib\vstudio\vc11\zlibvc.sln > One-way upgrade – OK
  • We are interested only in zlibstat project, but it depends on some custom pre-build step, so build all
  • For Debug configuration
    • zlibstat Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd)OK
  • For Release configuration
    • zlibstat Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT)OK
  • Build Solution for Debug configuration – only zlibstat project builds successfully
  • Build Solution for Release configuration – only zlibstat project builds successfully

####libexif 0.6.20

Get sources from https://github.com/telegramdesktop/libexif-0.6.20, by git – in Git Bash go to /d/tbuild/libraries and run

git clone https://github.com/telegramdesktop/libexif-0.6.20.git

or download in ZIP and extract to **D:\TBuild\Libraries**, rename libexif-0.6.20-master to libexif-0.6.20 to have D:\TBuild\Libraries\libexif-0.6.20\win32\lib_exif.sln solution

#####Building library

  • Open in VS2013 D:\TBuild\Libraries\libexif-0.6.20\win32\lib_exif.sln
  • Build Debug configuration
  • Build Release configuration

####OpenAL Soft, slightly patched

Get sources by git – in Git Bash go to /d/tbuild/libraries and run

git clone git://repo.or.cz/openal-soft.git

to have D:\TBuild\Libraries\openal-soft\CMakeLists.txt, then in Git Bash go to /d/tbuild/libraries/openal-soft and run

git checkout 9479ea656b

Apply patch

  • OR copy (with overwrite!) everything from D:\TBuild\tdesktop\_openal_patch\ to D:\TBuild\Libraries\openal-soft\

  • OR in Git Bash go to /d/tbuild/libraries/openal-soft/ and run

    git apply ./../../tdesktop/Telegram/_openal_patch.diff

#####Building library

  • Install CMake
  • Go in cmd to *D:\TBuild\Libraries\openal-soft\build*
  • Run cmake -G "Visual Studio 12 2013" -D LIBTYPE:STRING=STATIC ..
  • Open in VS2013 D:\TBuild\Libraries\openal-soft\build\OpenAL.sln
  • For Debug configuration
    • OpenAL32 Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd)OK
    • common Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd)OK
  • For Release configuration
    • OpenAL32 Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT)OK
    • common Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT)OK

####Opus codec

Get sources by git – in Git Bash go to /d/tbuild/libraries and run

git clone https://github.com/telegramdesktop/opus.git

to have D:\TBuild\Libraries\opus\win32

#####Building libraries

  • Open in VS2013 D:\TBuild\Libraries\opus\win32\VS2010\opus.sln
  • Build Debug configuration
  • Build Release configuration (it will be required in FFmpeg build!)

####FFmpeg

https://www.ffmpeg.org/download.html > Download ffmpeg-2.6.3.tar.bz2

Extract to D:\TBuild\Libraries

http://msys2.github.io/ > Download msys2-x86_64-20150512.exe and install to D:\msys64

#####Building libraries

Download yasm for Win64 from http://yasm.tortall.net/Download.html, rename yasm-1.3.0-win64.exe to yasm.exe and place it to your Visual C++ bin directory, like \Program Files (x86)\Microsoft Visual Studio 12\VC\bin\

Open VS2013 x86 Native Tools Command Prompt.bat (should be in \Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\Shortcuts\ folder), go to D:\msys64\ and launch msys2_shell.bat, there run

PATH="/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/BIN:$PATH"

cd /d/TBuild/Libraries/ffmpeg-2.6.3
pacman -Sy
pacman -S msys/make
pacman -S mingw64/mingw-w64-x86_64-opus
pacman -S diffutils
pacman -S pkg-config

PKG_CONFIG_PATH="/mingw64/lib/pkgconfig:$PKG_CONFIG_PATH"

./configure --toolchain=msvc --disable-programs --disable-everything --enable-libopus --enable-decoder=aac --enable-decoder=aac_latm --enable-decoder=aasc --enable-decoder=mp1 --enable-decoder=mp1float --enable-decoder=mp2 --enable-decoder=mp2float --enable-decoder=mp3 --enable-decoder=mp3adu --enable-decoder=mp3adufloat --enable-decoder=mp3float --enable-decoder=mp3on4 --enable-decoder=mp3on4float --enable-decoder=wavpack --enable-decoder=opus --enable-decoder=vorbis --enable-decoder=wmalossless --enable-decoder=wmapro --enable-decoder=wmav1 --enable-decoder=wmav2 --enable-decoder=wmavoice --enable-decoder=flac --enable-encoder=libopus --enable-parser=aac --enable-parser=aac_latm --enable-parser=mpegaudio --enable-parser=opus --enable-parser=vorbis --enable-parser=flac --enable-demuxer=aac --enable-demuxer=wav --enable-demuxer=mp3 --enable-demuxer=ogg --enable-demuxer=mov --enable-demuxer=flac --enable-muxer=ogg --enable-muxer=opus --extra-ldflags="-libpath:/d/TBuild/Libraries/opus/win32/VS2010/Win32/Release celt.lib silk_common.lib silk_float.lib"

make
make install

####Qt 5.5.0, slightly patched

http://download.qt-project.org/official_releases/qt/5.5/5.5.0/single/qt-everywhere-opensource-src-5.5.0.zip

Extract to **D:\TBuild\Libraries**, rename qt-everywhere-opensource-src-5.5.0 to QtStatic to have *D:\TBuild\Libraries\QtStatic\qtbase* folder

Apply patch

  • OR copy (with overwrite!) everything from *D:\TBuild\tdesktop\_qt_5_5_0_patch* to *D:\TBuild\Libraries\QtStatic*

  • OR in Git Bash go to /d/TBuild/Libraries/QtStatic/ and run

    git apply ./../../tdesktop/Telegram/_qt_5_5_0_patch.diff

#####Building library

There go to Qt directory

D:
cd TBuild\Libraries\QtStatic

and after that run configure

configure -debug-and-release -opensource -confirm-license -static -I "D:\TBuild\Libraries\OpenSSL-Win32\include" -L "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib" -l Gdi32 -no-opengl -openssl-linked OPENSSL_LIBS_DEBUG="D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\ssleay32MTd.lib D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\libeay32MTd.lib" OPENSSL_LIBS_RELEASE="D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\ssleay32MT.lib D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\libeay32MT.lib" -mp -nomake examples -nomake tests -platform win32-msvc2013

to configure Qt build. After configuration is complete run

nmake module-qtbase module-qtimageformats
nmake module-qtbase-install_subtargets module-qtimageformats-install_subtargets

building (nmake command) will take really long time.

####Qt Visual Studio Addin 1.2.3

http://download.qt-project.org/official_releases/vsaddin/qt-vs-addin-1.2.3-opensource.exe

Close all VS2013 instances and install to default location

###Building Telegram Desktop

  • Launch VS2013 for configuring Qt Addin
  • QT5 > Qt Options > Add
    • Version name: QtStatic.5.5.0
    • Path: D:\TBuild\Libraries\QtStatic\qtbase
  • Default Qt/Win version: QtStatic.5.5.0OK
  • File > Open > Project/Solution > D:\TBuild\tdesktop\Telegram.sln
  • Build \ Build Solution (Debug and Release configurations)