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Godot_RigidBodyFpsController

Idea started from Unity DaniTutorials @DaniDevy Rigidbody FPS controller.

RigidBody is the only option when is needed the interaction between physics bodies or use of Joints.
Right now it's pretty basic and I had problems with floor detection being inconsistent. It can be worked around using Area or Raycast.

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Translation from Unity DaniTutorials @DaniDevy Rigidbody FPS controller

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