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Development started at: 2018-06-08
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First usable release: 2018-07-17
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Development stoped at: 2018-10-10
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While doing this project I have learned alot and as such have dropped this project to create a superior version you can find it at https://github.com/nfwGytautas/Triton
TO LINK WITH THIS YOU WILL NEED GLM AND BOOST ASWELL AS AN WORKING MULTITHREADED ASSIMP DLL (temporary)
ENGINE USES OR USED TO USE THESE LIBRARIES:
- Graphics Library Framework (glfw3) http://www.glfw.org/
- OpenGL Extension Wrangler Library (glew) http://glew.sourceforge.net/
- OpenGL Mathematics https://glm.g-truc.net/0.9.9/index.html
- STB Image https://github.com/nothings/stb
Simple OpenGL Image Library (SOIL) https://www.lonesock.net/soil.html- The Open-Asset-Importer-Lib (Assimp) http://www.assimp.org/
- Boost C++ Libraries (boost) https://www.boost.org/
CREDITS
- https://www.youtube.com/user/ThinMatrix game engine series that teaches alot of modern OpenGL techniques
- A good opengl starting place http://www.opengl-tutorial.org/
- C++ and OpenGL toturials https://www.youtube.com/user/TheChernoProject
- CBA or Component Based Architecture toturial https://www.youtube.com/watch?v=QAmtgvwHInM&list=PLTEcWGdSiQenl4YRPvSqW7UPC6SiGNN7e&index=5
- Basic event system toturial http://bastian.rieck.ru/blog/posts/2015/event_system_cxx11/