JavaScript HTML GLSL



Kevin's collection of A-Frame components and scenes.



See documentation for individual components:

  • animation - Animations in A-Frame using anime.js
  • audioanalyser - Audio visualizations in A-Frame using Web Audio (AnalyserNode)
  • broadcast - Multi-user in A-Frame using raw websockets
  • entity-generator - Generate a number of entities in A-Frame given a mixin
  • event-set - Set properties in response to events in A-Frame
  • firebase - Multi-user in A-Frame using Firebase
  • layout - Position and layout child entities in 3D space for A-Frame
  • look-at - Rotate an entity to face towards another entity in A-Frame
  • mountain - Mountain terrain in A-Frame using randomly-generated height maps
  • randomizer - Randomize color, position, rotation, and scale in A-Frame
  • redux - Hook in Redux reducers, data bindings, and action dispatches for A-Frame
  • reverse-look-controls - Fork of A-Frame v0.3.0 look controls component with reversed mouse drag.
  • sun-sky - Gradient sky with adjustable sun in A-Frame
  • template - Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
  • text - Geometry-based text in A-Frame
  • webvr-recorder - A-Frame component to record WebVR pose and events to localStorage or JSON. Then replay them without needing VR.

Local Installation

Go to the folder of the component or scene you wish to develop and check out its README. Generally the steps involve:

git clone && cd kframe
# Head to the folder to develop (e.g., `cd components/foo`, `cd scenes/foo`).
npm install
npm run dev  # (or sometimes `npm run start`)

Then a page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.