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sun1987 commented Aug 21, 2019

Please describe your issue or feature request in detail.
Code and screenshots will help us diagnose the issue.

Additional Information:
  • version:v0.1.8
  • three.js version:r90
  • Browser:safari
  • WebARonARKit (iOS)
  • WebARonARCore (Android)
  • WebARonTango (Android)
  • All
  • Other (please specify)
    Device:iPhoneX ios12.4
hdunn commented Sep 11, 2018

On the Pixel 2 XL, the polyfill area for the eyes only takes up a smaller part of the screen, causing it to not appear correctly in VR headsets.

Additional Information:
  • webvr-polyfill version:
  • Browser name/version/release channel: Chrome 69.0.3497.86
  • Operating System: Android 8.0.0
amilajack commented Jun 3, 2019

It seems like wasd-acceleration prop has no effect. I've created a codesandbox so it is easy to see the bug. The acceleration is set to 10000 but there is no change in acceleration from the default acceleration. This issue is also reproducible with the boilerplate mentioned in the README.

avaer commented Jun 3, 2019

Running the tabs default launch command (-t) does not respect redirects at the target.

$ node . -t

☝️ The above will error, even though the server will redirect to and serve HTML there:

$ curl -i
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
gfodor commented Jan 3, 2020

When you have a 360 video in the room, if your cursor is over it, it dims for the overlay controls. Most likely we should avoid the hover overlay on 360 videos (since it's impractical to change their volume anyway, which is the main reason you'd have overlays on them)

bnjm commented Nov 13, 2017

Looks like are a few results returned by are groups, causing errors for a-frame, furniture.get and storage.export* methods.

For example:

To Reproduce'68833b2a-6559-4b25-8690-8ee18ecc9d41')

error gets thrown: File header error: Wrong magic number. F

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