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Removed dead ProfileBlock class that hadn't been used for ages
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azonenberg committed Sep 16, 2020
1 parent 7f8afba commit c3964ab
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Showing 5 changed files with 0 additions and 66 deletions.
56 changes: 0 additions & 56 deletions src/glscopeclient/ProfileBlock.h

This file was deleted.

7 changes: 0 additions & 7 deletions src/glscopeclient/WaveformArea.cpp
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Expand Up @@ -36,7 +36,6 @@
#include "WaveformArea.h"
#include "OscilloscopeWindow.h"
#include <random>
#include "ProfileBlock.h"
#include "../../lib/scopeprotocols/scopeprotocols.h"

using namespace std;
Expand Down Expand Up @@ -638,8 +637,6 @@ void WaveformArea::CleanupGLHandles()

void WaveformArea::InitializeWaveformPass()
{
//ProfileBlock pb("Load waveform shaders");

ComputeShader dwc;
if(!dwc.Load("shaders/waveform-compute-digital.glsl"))
LogFatal("failed to load digital waveform compute shader, aborting\n");
Expand All @@ -657,8 +654,6 @@ void WaveformArea::InitializeWaveformPass()

void WaveformArea::InitializeColormapPass()
{
//ProfileBlock pb("Load colormap shaders");

//Set up shaders
VertexShader cvs;
FragmentShader cfs;
Expand Down Expand Up @@ -739,8 +734,6 @@ void WaveformArea::InitializeEyePass()

void WaveformArea::InitializePersistencePass()
{
//ProfileBlock pb("Load persistence shaders");

//Set up shaders
VertexShader cvs;
FragmentShader cfs;
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1 change: 0 additions & 1 deletion src/glscopeclient/WaveformArea_cairo.cpp
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Expand Up @@ -43,7 +43,6 @@
#include "OscilloscopeWindow.h"
#include <random>
#include <map>
#include "ProfileBlock.h"
#include "../scopeprotocols/EyePattern.h"
#include "../../lib/scopehal/WindowTrigger.h"

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1 change: 0 additions & 1 deletion src/glscopeclient/WaveformArea_events.cpp
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Expand Up @@ -38,7 +38,6 @@
#include "OscilloscopeWindow.h"
#include <random>
#include <map>
#include "ProfileBlock.h"
#include "ChannelPropertiesDialog.h"
#include "../../lib/scopeprotocols/EyePattern.h"
#include "../../lib/scopeprotocols/Waterfall.h"
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1 change: 0 additions & 1 deletion src/glscopeclient/WaveformArea_rendering.cpp
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Expand Up @@ -39,7 +39,6 @@
#include <random>
#include <map>
#include <immintrin.h>
#include "ProfileBlock.h"
#include "../../lib/scopeprotocols/EyePattern.h"
#include "../../lib/scopeprotocols/Waterfall.h"

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