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ListAttribute.cs
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ListAttribute.cs
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//
// NHibernate.Mapping.Attributes
// This product is under the terms of the GNU Lesser General Public License.
//
//
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.2032
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
//
//
// This source code was auto-generated by Refly, Version=2.21.1.0 (modified).
//
namespace NHibernate.Mapping.Attributes
{
/// <summary> </summary>
[System.AttributeUsage(System.AttributeTargets.Property | System.AttributeTargets.Field, AllowMultiple=true)]
[System.Serializable()]
public class ListAttribute : BaseAttribute
{
private OuterJoinStrategy _outerjoin = OuterJoinStrategy.Unspecified;
private string _access = null;
private string _collectiontype = null;
private int _batchsize = -1;
private string _table = null;
private string _name = null;
private string _check = null;
private bool _inverse = false;
private bool _generic = false;
private bool _inversespecified;
private string _where = null;
private string _schema = null;
private bool _lazy = false;
private bool _genericspecified;
private bool _lazyspecified;
private CascadeStyle _cascade = CascadeStyle.Unspecified;
private string _persister = null;
private CollectionFetchMode _fetch = CollectionFetchMode.Unspecified;
/// <summary> Default constructor (position=0) </summary>
public ListAttribute() :
base(0)
{
}
/// <summary> Constructor taking the position of the attribute. </summary>
public ListAttribute(int position) :
base(position)
{
}
/// <summary> </summary>
public virtual string Name
{
get
{
return this._name;
}
set
{
this._name = value;
}
}
/// <summary> </summary>
public virtual string Access
{
get
{
return this._access;
}
set
{
this._access = value;
}
}
/// <summary> </summary>
public virtual System.Type AccessType
{
get
{
return System.Type.GetType( this.Access );
}
set
{
if(value.Assembly == typeof(int).Assembly)
this.Access = value.FullName.Substring(7);
else
this.Access = value.FullName + ", " + value.Assembly.GetName().Name;
}
}
/// <summary> </summary>
public virtual string Table
{
get
{
return this._table;
}
set
{
this._table = value;
}
}
/// <summary> </summary>
public virtual string Schema
{
get
{
return this._schema;
}
set
{
this._schema = value;
}
}
/// <summary>Enable the lazy loading of this collection</summary>
public virtual bool Lazy
{
get
{
return this._lazy;
}
set
{
this._lazy = value;
_lazyspecified = true;
}
}
/// <summary> Tells if Lazy has been specified. </summary>
public virtual bool LazySpecified
{
get
{
return this._lazyspecified;
}
}
/// <summary> </summary>
public virtual OuterJoinStrategy OuterJoin
{
get
{
return this._outerjoin;
}
set
{
this._outerjoin = value;
}
}
/// <summary> </summary>
public virtual CollectionFetchMode Fetch
{
get
{
return this._fetch;
}
set
{
this._fetch = value;
}
}
/// <summary> </summary>
public virtual CascadeStyle Cascade
{
get
{
return this._cascade;
}
set
{
this._cascade = value;
}
}
/// <summary> </summary>
public virtual string Where
{
get
{
return this._where;
}
set
{
this._where = value;
}
}
/// <summary> </summary>
public virtual bool Inverse
{
get
{
return this._inverse;
}
set
{
this._inverse = value;
_inversespecified = true;
}
}
/// <summary> Tells if Inverse has been specified. </summary>
public virtual bool InverseSpecified
{
get
{
return this._inversespecified;
}
}
/// <summary> </summary>
public virtual string Persister
{
get
{
return this._persister;
}
set
{
this._persister = value;
}
}
/// <summary> </summary>
public virtual System.Type PersisterType
{
get
{
return System.Type.GetType( this.Persister );
}
set
{
if(value.Assembly == typeof(int).Assembly)
this.Persister = value.FullName.Substring(7);
else
this.Persister = value.FullName + ", " + value.Assembly.GetName().Name;
}
}
/// <summary> </summary>
public virtual int BatchSize
{
get
{
return this._batchsize;
}
set
{
this._batchsize = value;
}
}
/// <summary> </summary>
public virtual string Check
{
get
{
return this._check;
}
set
{
this._check = value;
}
}
/// <summary> </summary>
public virtual string CollectionType
{
get
{
return this._collectiontype;
}
set
{
this._collectiontype = value;
}
}
/// <summary> </summary>
public virtual System.Type CollectionTypeType
{
get
{
return System.Type.GetType( this.CollectionType );
}
set
{
if(value.Assembly == typeof(int).Assembly)
this.CollectionType = value.FullName.Substring(7);
else
this.CollectionType = value.FullName + ", " + value.Assembly.GetName().Name;
}
}
/// <summary>The concrete collection should use a generic version or an object-based version.</summary>
public virtual bool Generic
{
get
{
return this._generic;
}
set
{
this._generic = value;
_genericspecified = true;
}
}
/// <summary> Tells if Generic has been specified. </summary>
public virtual bool GenericSpecified
{
get
{
return this._genericspecified;
}
}
}
}