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Parallel Environment

Final Project for CS6068: Parallel Computing. FS 2019

Group:

  • Samuel Buzas
  • Saylee Dharne
  • Nicholas Maltbie

Attempt to create an environment with procedural terrain, boids, and clouds.

Development Environment

We are going to use Unity v19.2.11f1. For full information on the development environment and how to setup for contributing, see Development.md

Contribution Guidelines

Please see Contributing.md for details about adding to the project.

Project Proposal

For a detailed description of the project, see ProjectProposal.md for more details.

Project Goals

Our goal is to make a configurable environment with interactive components like boids and clouds. Here are a few images from Sebastian League's GitHub repositories that model what we would look to achieve

Mountains Erosion to create a mountainous environment

Clouds Clouds in a mountainous environment

Boids Boids moving through an obstacle course

Reference Material

The main ideas of this project are inspired from Sebastian League's YouTube Channel. Here are some of his projects that we are referencing

Other Resources:

  • David Kuri's "GPU Ray Tracing in Unity" Articles. 2018. Article link

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Final Project for CS6068: Parallel Computing. FS 2019

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