Final Project for CS6068: Parallel Computing. FS 2019
Group:
- Samuel Buzas
- Saylee Dharne
- Nicholas Maltbie
Attempt to create an environment with procedural terrain, boids, and clouds.
We are going to use Unity v19.2.11f1. For full information on the development environment and how to setup for contributing, see Development.md
Please see Contributing.md for details about adding to the project.
For a detailed description of the project, see ProjectProposal.md for more details.
Our goal is to make a configurable environment with interactive components like boids and clouds. Here are a few images from Sebastian League's GitHub repositories that model what we would look to achieve
The main ideas of this project are inspired from Sebastian League's YouTube Channel. Here are some of his projects that we are referencing
- Coding Adventure: Boids — YouTube | GitHub
- Coding Adventure: Clouds - YouTube | GitHub
- Coding Adventure: Compute Shaders — YouTube | GitHub
- Coding Adventure: Hydraulic Erosion — YouTube | GitHub
Other Resources:
- David Kuri's "GPU Ray Tracing in Unity" Articles. 2018. Article link