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Original file line number | Diff line number | Diff line change |
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@@ -1,164 +1,164 @@ | ||
import pygame | ||
import random | ||
pygame.init() | ||
screenx = 1200 | ||
screeny = 600 | ||
win = pygame.display.set_mode((screenx, screeny)) | ||
pygame.display.set_caption("Production Line Simulation") | ||
clock = pygame.time.Clock() | ||
class Product(object): | ||
def __init__(self, name, x, y, width, height): | ||
self.name = name | ||
self.x = x | ||
self.y = y | ||
self.width = width | ||
self.height = height | ||
self.vel = 1 | ||
self.color = (255, 0, 0) | ||
self.seconds = 0 | ||
self.leadtime = 0 | ||
self.path = 0 | ||
self.destinationx = 0 | ||
self.destinationy = 0 | ||
def draw(self, win): | ||
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0) | ||
def move(self): | ||
if self.path >= wscount-1: | ||
self.x += self.vel | ||
elif self.x - self.destinationx != 0 or self.y - self.destinationy != 0: | ||
if self.x > self.destinationx: | ||
self.x -= self.vel | ||
if self.x < self.destinationx: | ||
self.x += self.vel | ||
if self.y > self.destinationy: | ||
self.y -= self.vel | ||
if self.y < self.destinationy: | ||
self.y += self.vel | ||
def wait(self): | ||
self.vel = 0 | ||
def count_and_finish(self): | ||
global count | ||
count += 1 | ||
class Workstation(object): | ||
def __init__(self, name, x, y, width, height): | ||
self.name = name | ||
self.x = x | ||
self.y = y | ||
self.width = width | ||
self.height = height | ||
self.cycletime = random.randrange(1, 8) | ||
self.color = (0, 255, 0) | ||
self.seconds = 0 | ||
self.idletime = 0 | ||
self.working = False | ||
self.complete = False | ||
def draw(self, win): | ||
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0) | ||
def do_work(self): | ||
self.working = True | ||
self.seconds += clock.get_time() / 1000 | ||
if self.seconds >= self.cycletime: | ||
self.complete = True | ||
self.seconds = 0 | ||
self.working = False | ||
def redraw_screen(): | ||
win.fill((0, 0, 0)) | ||
for workstation in workstations: | ||
workstation.draw(win) | ||
win.blit(pygame.font.SysFont('None', round(workstation.height)).render(workstation.name + ' ' + str(round(workstation.cycletime - workstation.seconds, 2)), 0, (255, 255, 255)), (workstation.x, workstation.y - round(workstation.height) + 5)) | ||
win.blit(pygame.font.SysFont('None', round(workstation.height)).render('Idle ' + str(round(workstation.idletime, 2)), 0, (255, 255, 255)),(workstation.x, workstation.y - round(2 * workstation.height) + 5)) | ||
for product in products: | ||
product.draw(win) | ||
win.blit(pygame.font.SysFont('None', 50).render('count ' + str(count), 0, (255, 255, 255)), (5, 5)) | ||
pygame.display.update() | ||
pnumber = 0 | ||
count = 0 | ||
wscount = 5 | ||
batch = 50 | ||
products = [] | ||
workstations = [] | ||
for i in range(1, wscount + 1): | ||
workstations.append(Workstation("WS" + str(i), round((screenx // (wscount + 1) * i), - 1), round(((screeny // 2) - (.195 * screenx) / wscount)), round((.195 * screenx) // wscount), round((.195 * screenx) // wscount))) | ||
for i in range(0, batch): | ||
pnumber += 1 | ||
products.append(Product("P" + str(pnumber), 0, round(screeny // 2), round(((.195 * screenx) // wscount) - 10), round(((.195 * screenx) // wscount) - 10))) | ||
run = True | ||
while run: | ||
clock.tick(30) | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
run = False | ||
# keys = pygame.key.get_pressed() | ||
for workstation in workstations: | ||
if workstation.working is False: | ||
workstation.idletime += clock.get_time() / 1000 | ||
for product in products: | ||
product.leadtime += clock.get_time() / 1000 | ||
product.destinationx = round(workstations[product.path].x) | ||
product.destinationy = round(workstations[product.path].y) | ||
if product.x >= 0 and product.x + product.width + 10 <= screenx: | ||
if products.index(product) != 0: | ||
if product.x >= products[products.index(product) - 1].x - product.width - 10: | ||
product.wait() | ||
elif product.x == workstations[product.path].x: | ||
product.wait() | ||
workstations[product.path].do_work() | ||
if workstations[product.path].complete: | ||
product.vel = 10 | ||
workstations[product.path].complete = False | ||
if product.path < wscount - 1: | ||
product.path += 1 | ||
product.move() | ||
else: | ||
product.vel = 10 | ||
product.move() | ||
else: | ||
if product.x == workstations[product.path].x: | ||
product.wait() | ||
workstations[product.path].do_work() | ||
if workstations[product.path].complete: | ||
product.vel = 10 | ||
workstations[product.path].complete = False | ||
if product.path < wscount - 1: | ||
product.path += 1 | ||
product.move() | ||
else: | ||
product.vel = 10 | ||
product.move() | ||
else: | ||
print("lead time of product " + str(count + 1) + ' ' + str(round(product.leadtime, 2))) | ||
products.pop(products.index(product)) | ||
product.count_and_finish() | ||
if len(products) is 0: | ||
for workstation in workstations: | ||
print(workstation.name + " " + str(round(workstation.idletime, 2))) | ||
redraw_screen() | ||
pygame.quit() | ||
import pygame | ||
import random | ||
|
||
pygame.init() | ||
|
||
screenx = 1200 | ||
screeny = 600 | ||
|
||
win = pygame.display.set_mode((screenx, screeny)) | ||
|
||
pygame.display.set_caption("Production Line Simulation") | ||
|
||
clock = pygame.time.Clock() | ||
|
||
|
||
class Product(object): | ||
def __init__(self, name, x, y, width, height): | ||
self.name = name | ||
self.x = x | ||
self.y = y | ||
self.width = width | ||
self.height = height | ||
self.vel = 1 | ||
self.color = (255, 0, 0) | ||
self.seconds = 0 | ||
self.leadtime = 0 | ||
self.path = 0 | ||
self.destinationx = 0 | ||
self.destinationy = 0 | ||
|
||
def draw(self, win): | ||
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0) | ||
|
||
def move(self): | ||
if self.path >= wscount-1: | ||
self.x += self.vel | ||
elif self.x - self.destinationx != 0 or self.y - self.destinationy != 0: | ||
if self.x > self.destinationx: | ||
self.x -= self.vel | ||
if self.x < self.destinationx: | ||
self.x += self.vel | ||
if self.y > self.destinationy: | ||
self.y -= self.vel | ||
if self.y < self.destinationy: | ||
self.y += self.vel | ||
|
||
def wait(self): | ||
self.vel = 0 | ||
|
||
def count_and_finish(self): | ||
global count | ||
count += 1 | ||
|
||
|
||
class Workstation(object): | ||
def __init__(self, name, x, y, width, height): | ||
self.name = name | ||
self.x = x | ||
self.y = y | ||
self.width = width | ||
self.height = height | ||
self.cycletime = random.randrange(1, 8) | ||
self.color = (0, 255, 0) | ||
self.seconds = 0 | ||
self.idletime = 0 | ||
self.working = False | ||
self.complete = False | ||
|
||
def draw(self, win): | ||
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0) | ||
|
||
def do_work(self): | ||
self.working = True | ||
self.seconds += clock.get_time() / 1000 | ||
if self.seconds >= self.cycletime: | ||
self.complete = True | ||
self.seconds = 0 | ||
self.working = False | ||
|
||
|
||
def redraw_screen(): | ||
win.fill((0, 0, 0)) | ||
for workstation in workstations: | ||
workstation.draw(win) | ||
win.blit(pygame.font.SysFont('None', round(workstation.height)).render(workstation.name + ' ' + str(round(workstation.cycletime - workstation.seconds, 2)), 0, (255, 255, 255)), (workstation.x, workstation.y - round(workstation.height) + 5)) | ||
win.blit(pygame.font.SysFont('None', round(workstation.height)).render('Idle ' + str(round(workstation.idletime, 2)), 0, (255, 255, 255)),(workstation.x, workstation.y - round(2 * workstation.height) + 5)) | ||
for product in products: | ||
product.draw(win) | ||
win.blit(pygame.font.SysFont('None', 50).render('count ' + str(count), 0, (255, 255, 255)), (5, 5)) | ||
pygame.display.update() | ||
|
||
|
||
pnumber = 0 | ||
count = 0 | ||
wscount = 5 | ||
batch = 50 | ||
products = [] | ||
workstations = [] | ||
|
||
for i in range(1, wscount + 1): | ||
workstations.append(Workstation("WS" + str(i), round((screenx // (wscount + 1) * i), - 1), round(((screeny // 2) - (.195 * screenx) / wscount)), round((.195 * screenx) // wscount), round((.195 * screenx) // wscount))) | ||
|
||
for i in range(0, batch): | ||
pnumber += 1 | ||
products.append(Product("P" + str(pnumber), 0, round(screeny // 2), round(((.195 * screenx) // wscount) - 10), round(((.195 * screenx) // wscount) - 10))) | ||
|
||
run = True | ||
while run: | ||
clock.tick(30) | ||
|
||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
run = False | ||
|
||
# keys = pygame.key.get_pressed() | ||
|
||
for workstation in workstations: | ||
if workstation.working is False: | ||
workstation.idletime += clock.get_time() / 1000 | ||
|
||
for product in products: | ||
product.leadtime += clock.get_time() / 1000 | ||
product.destinationx = round(workstations[product.path].x) | ||
product.destinationy = round(workstations[product.path].y) | ||
if product.x >= 0 and product.x + product.width + 10 <= screenx: | ||
if products.index(product) != 0: | ||
if product.x >= products[products.index(product) - 1].x - product.width - 10: | ||
product.wait() | ||
elif product.x == workstations[product.path].x: | ||
product.wait() | ||
workstations[product.path].do_work() | ||
if workstations[product.path].complete: | ||
product.vel = 10 | ||
workstations[product.path].complete = False | ||
if product.path < wscount - 1: | ||
product.path += 1 | ||
product.move() | ||
else: | ||
product.vel = 10 | ||
product.move() | ||
else: | ||
if product.x == workstations[product.path].x: | ||
product.wait() | ||
workstations[product.path].do_work() | ||
if workstations[product.path].complete: | ||
product.vel = 10 | ||
workstations[product.path].complete = False | ||
if product.path < wscount - 1: | ||
product.path += 1 | ||
product.move() | ||
else: | ||
product.vel = 10 | ||
product.move() | ||
else: | ||
print("lead time of product " + str(count + 1) + ' ' + str(round(product.leadtime, 2))) | ||
products.pop(products.index(product)) | ||
product.count_and_finish() | ||
if len(products) is 0: | ||
for workstation in workstations: | ||
print(workstation.name + " " + str(round(workstation.idletime, 2))) | ||
|
||
redraw_screen() | ||
|
||
pygame.quit() |
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