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GIFImage_ext

Extension of the GIFImage library on pygame.org written by Matthew Roe.

I found it here: http://pygame.org/project-GIFImage-1039-.html

Small bits of code - a couple of instance variables and methods have been added. I've changed very little of Matthews code - most of the changes are additions, but where I have made a change, I've commented out the original line so that it's easy to see what was there vs. what is there now.

methods added:

next_frame()

-pauses the animation if it is currently playing
-advances to next frame if the animation is paused
-goes to first frame if the current frame = frames[-1]

previous_frame()

-inverse of next_frame()

slow_down()

-slows the playback speed by increasing the 'duration' variable

speed_up()

-increases the playback speed by decreasing the 'duration' variable

scale(scale_factor)

-scale_factor is added to the image_scale variable - pass positive numbers to
 increase the image size, negative numbers to decrease size
     gif_image.scale(.05) #increases image size by 5%
     gif_image.scale(-.05) #decreases image size by 5%
-in the .render method, pygame.transform.scale is called on the current frame if img_scale != 1
 and the width and height of the original image are multiplied by the image_scale value
 (It would be more efficient from a processing standpoint to copy all frames out to a new
  frame list as they are scaled, then use the cached frames in the new list for subsequent
  playback loops. That would be overkill for my needs though.)
-the transformed image is assigned to a new surface which is blitted to the screen
 so that the original image quality is retained

reset_scale()

-resets the img_scale value to 1

Persistant Problems:

-there is still a pallet handling issue as described on the pygame.org website.
 Time permitting, I'll look into this, but I'm no expert on the GIF image format 
 and this was really a one-off kind of thing for a quick and dirty prototype for a 
 larger project.

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Extension of the GIFImage library on pygame.org written by Matthew Roe

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