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I am trying to add a TwistRelaxer component on my avatar's arm to avoid wrist twist problems. However, I find that the TwistRelaxer component want a reference of VRIK component, but I think manually add a VRIK component is not a supported behavior anymore (and it will be destroyed at runtime?) What should I do for now?
Another option is to make use of twist bones, but I find the unity's built-in rotation constraint is not working in game. Not sure why though.
The text was updated successfully, but these errors were encountered:
I am trying to add a
TwistRelaxer
component on my avatar's arm to avoid wrist twist problems. However, I find that theTwistRelaxer
component want a reference ofVRIK
component, but I think manually add aVRIK
component is not a supported behavior anymore (and it will be destroyed at runtime?) What should I do for now?Another option is to make use of twist bones, but I find the unity's built-in rotation constraint is not working in game. Not sure why though.
The text was updated successfully, but these errors were encountered: