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TwistRelaxer usage issue #134

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arition opened this issue Jun 14, 2022 · 1 comment
Closed

TwistRelaxer usage issue #134

arition opened this issue Jun 14, 2022 · 1 comment
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@arition
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arition commented Jun 14, 2022

I am trying to add a TwistRelaxer component on my avatar's arm to avoid wrist twist problems. However, I find that the TwistRelaxer component want a reference of VRIK component, but I think manually add a VRIK component is not a supported behavior anymore (and it will be destroyed at runtime?) What should I do for now?

Another option is to make use of twist bones, but I find the unity's built-in rotation constraint is not working in game. Not sure why though.

@arition arition added the question Further information is requested label Jun 14, 2022
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arition commented Jun 14, 2022

Ah, I find you can just leave the IK field in TwistRelaxer empty, and it will still work. Sorry for bothering you!

@arition arition closed this as completed Jun 14, 2022
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