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I've copied the AnimationBenchmark over to a new project. The method drawUsingSpriteBatch works fine. (I get 27fps on a Nexus 7 tablet running jelly bean...)
So Everytime I run it on the nexus 7 I get the following when running the drawUsingSpritesWithSharedVertexBuffer method, following code the error occurs.
Changing to a HighPerformanceTiledSpriteVertexBufferObject also causes the same error at the same line
I've only copied so I can play and compile the example,currently I cannot compile my example repo but can play with the examples on one of the phones, which I still get the exact same problem.
The text was updated successfully, but these errors were encountered:
Never mind, I'm such a moron. I should stop doing things at 1 in the morning.
The capacity of the buffer has to be 500! as defined in SPRITE_COUNT.
DUH
I've copied the AnimationBenchmark over to a new project. The method drawUsingSpriteBatch works fine. (I get 27fps on a Nexus 7 tablet running jelly bean...)
So Everytime I run it on the nexus 7 I get the following when running the drawUsingSpritesWithSharedVertexBuffer method, following code the error occurs.
This causes a blank screen as well
On my HTC Desire running Android 2.2.2, with flickering and lots of rubbish
Same happens as above on a HTC Desire S, with flickering and loads of rubbish
It seems to be the following line in LowMemoryTiledSpriteVertexBufferObject onUpdateVertices method
Changing to a HighPerformanceTiledSpriteVertexBufferObject also causes the same error at the same line
I've only copied so I can play and compile the example,currently I cannot compile my example repo but can play with the examples on one of the phones, which I still get the exact same problem.
The text was updated successfully, but these errors were encountered: