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enable all events by default
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nicolodavis committed Sep 25, 2019
1 parent 78345ed commit 2409729
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Showing 2 changed files with 15 additions and 22 deletions.
6 changes: 6 additions & 0 deletions src/client/client.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -337,6 +337,9 @@ describe('event dispatchers', () => {
const client = Client({ game });
expect(Object.keys(client.events)).toEqual([
'endTurn',
'endPhase',
'setPhase',
'endGame',
'setActivePlayers',
'endStage',
'setStage',
Expand Down Expand Up @@ -371,10 +374,13 @@ describe('event dispatchers', () => {
test('no events', () => {
const game = {
events: {
endGame: false,
endPhase: false,
setPhase: false,
endTurn: false,
setActivePlayers: false,
endStage: false,
setStage: false,
},
};
const client = Client({ game });
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31 changes: 9 additions & 22 deletions src/core/flow.js
Original file line number Diff line number Diff line change
Expand Up @@ -206,23 +206,6 @@ export function Flow({ moves, phases, endIf, turn, events, plugins }) {
if (events === undefined) {
events = {};
}
if (events.setActivePlayers === undefined) {
events.setActivePlayers = true;
}
if (events.endStage === undefined) {
events.endStage = true;
events.setStage = true;
}
if (events.endPhase === undefined && phases) {
events.endPhase = true;
events.setPhase = true;
}
if (events.endTurn === undefined) {
events.endTurn = true;
}
if (events.endGame === undefined) {
events.endGame = false;
}
if (plugins === undefined) {
plugins = [];
}
Expand Down Expand Up @@ -875,21 +858,25 @@ export function Flow({ moves, phases, endIf, turn, events, plugins }) {
};

let enabledEvents = {};
if (events.endTurn) {
if (events.endTurn !== false) {
enabledEvents['endTurn'] = true;
}
if (events.endPhase) {
if (events.endPhase !== false) {
enabledEvents['endPhase'] = true;
}
if (events.setPhase !== false) {
enabledEvents['setPhase'] = true;
}
if (events.endGame) {
if (events.endGame !== false) {
enabledEvents['endGame'] = true;
}
if (events.setActivePlayers) {
if (events.setActivePlayers !== false) {
enabledEvents['setActivePlayers'] = true;
}
if (events.endStage) {
if (events.endStage !== false) {
enabledEvents['endStage'] = true;
}
if (events.setStage !== false) {
enabledEvents['setStage'] = true;
}

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