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game_loop.hpp
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game_loop.hpp
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#ifndef CPP_SNAKE_GAME_CORE_GAME_LOOP_HPP
#define CPP_SNAKE_GAME_CORE_GAME_LOOP_HPP
#include "game.hpp"
#include "renderer.hpp"
#include "controller.hpp"
namespace Capstone
{
class Game;
class Controller;
/**
* This defines the interface to the main loop on game
*
* The idea behind this class is to decouple the logic of the game loop
* from the main structure. This way, we can define a common interface
* to be accessed by any graphical library such as SDL, SFML or even a
* terminal control library like ncurses.
*/
class GameLoop
{
public:
/**
* Destructor
*/
virtual ~GameLoop () = default;
/**
* Execute the main loop of the game
*
* It allows the Game class to use the GameLoop defined in SDL, or any
* other library, using the Renderer and Controller specific for their
* structure.
*
* Decoupling the Renderer and the Controller, we can create two controllers,
* for example: The first using some fixed input identifiers, and last one
* using the input defined by the user, effortlessly.
*
* @param game The Game instance used to handle the GameState
* @param renderer Define the common interface used to render the object.
* @param controller This defines the input handler used by the game
* @return boolean If false it closes the game window
*/
virtual bool execute(Game &game, Renderer &renderer, Controller &controller) const = 0;
};
} // namespace Capstone
#endif // CPP_SNAKE_GAME_CORE_GAME_LOOP_HPP