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GameLab Project Repository

General Info
Working Title What a Mesh!
Final Title What a Mesh! Mesh Manipulation Plugin for Unity
Student 1 Annika Meeß, annika.meess@stud-mail.uni-wuerzburg.de, s378189
Engine (version) Unity 2020.1.10f1
Start Date 02.11.2020
Study Program Games Engineering B.Sc.

Abstract

What a Mesh! is a Unity plugin that provides unique tools to easily deform and manipulate meshes in editor and during runtime.

The smudge tool can be compared to working with modeling clay; you can deform an object by dragging a part of it in your desired direction. By choosing a radius beforehand, the affected area can be modified to be as big as one wishes. To avoid stretched-out vertices and fractals, automatic and scalable polygon generation algorithms were implemented.

The slice tool is dividing one object - and its mesh - into two individual objects. There will be a straight cut that you execute with two clicks.

Plugin Usage

In a Unity project, go to Assets -> Import Package -> Custom Package and select the downloaded .unitypackage from the repository's /binaries folder. Please consult the doxygen documentation in /documentation for further information.

Process

During development, the progress and tasks were tracked using Notion in a semi-organised structure.

About

My Game Lab II project, copied from my university's GitLab.

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