General Info | |
---|---|
Working Title | What a Mesh! |
Final Title | What a Mesh! Mesh Manipulation Plugin for Unity |
Student 1 | Annika Meeß, annika.meess@stud-mail.uni-wuerzburg.de, s378189 |
Engine (version) | Unity 2020.1.10f1 |
Start Date | 02.11.2020 |
Study Program | Games Engineering B.Sc. |
What a Mesh! is a Unity plugin that provides unique tools to easily deform and manipulate meshes in editor and during runtime.
The smudge tool can be compared to working with modeling clay; you can deform an object by dragging a part of it in your desired direction. By choosing a radius beforehand, the affected area can be modified to be as big as one wishes. To avoid stretched-out vertices and fractals, automatic and scalable polygon generation algorithms were implemented.
The slice tool is dividing one object - and its mesh - into two individual objects. There will be a straight cut that you execute with two clicks.
In a Unity project, go to Assets -> Import Package -> Custom Package
and select the downloaded .unitypackage from the repository's /binaries
folder.
Please consult the doxygen documentation in /documentation
for further information.
During development, the progress and tasks were tracked using Notion in a semi-organised structure.