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#include <unistd.h> | ||
#include <v8.h> | ||
#include <node.h> | ||
#include <node_object_wrap.h> | ||
using namespace v8; | ||
using namespace node; | ||
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namespace Library { | ||
class Inventory { | ||
public: | ||
Inventory() : items(0) {} | ||
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void addStock(int n) { | ||
items += n; | ||
} | ||
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int ship(int orders) { | ||
if (orders > items) | ||
return -1; | ||
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items -= orders; | ||
return 0; | ||
} | ||
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int getItems() { | ||
return items; | ||
} | ||
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void reshelve() { | ||
sleep(5); | ||
} | ||
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private: | ||
int items; | ||
}; | ||
} | ||
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namespace binding { | ||
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class Inventory; | ||
struct ReshelveBaton { | ||
uv_work_t request; | ||
Persistent<Function> callback; | ||
Inventory *wrapper; | ||
// any other data that has to be sent to the callback | ||
// or for async processing. | ||
}; | ||
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class Inventory : public ObjectWrap { | ||
public: | ||
Inventory() : ObjectWrap() | ||
, inv(new Library::Inventory()) {}; | ||
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~Inventory() { delete inv; } | ||
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static Handle<Value> New(const Arguments &args) { | ||
Inventory *wrapper = new Inventory(); | ||
wrapper->Wrap(args.Holder()); | ||
return args.Holder(); | ||
} | ||
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static Handle<Value> AddStock(const Arguments &args) { | ||
Inventory *wrapper = Unwrap<Inventory>(args.Holder()); | ||
int n = args[0]->Uint32Value(); | ||
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wrapper->inv->addStock(n); | ||
return Undefined(); | ||
} | ||
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static Handle<Value> Ship(const Arguments &args) { | ||
Inventory *wrapper = Unwrap<Inventory>(args.Holder()); | ||
int orders = args[0]->Uint32Value(); | ||
int result = wrapper->inv->ship(orders); | ||
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if (result == -1) | ||
return ThrowException(String::New("Not enough items")); | ||
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return Undefined(); | ||
} | ||
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static Handle<Value> GetItems(Local<String> property, const AccessorInfo &info) { | ||
Inventory *wrapper = Unwrap<Inventory>(info.Holder()); | ||
return Integer::New(wrapper->inv->getItems()); | ||
} | ||
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static Handle<Value> Reshelve(const Arguments &args) { | ||
Inventory *wrapper = Unwrap<Inventory>(args.Holder()); | ||
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Handle<Function> cb = Handle<Function>::Cast(args[0]); | ||
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ReshelveBaton *baton = new ReshelveBaton(); | ||
baton->request.data = baton; | ||
baton->callback = Persistent<Function>::New(cb); | ||
baton->wrapper = wrapper; | ||
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uv_queue_work(Loop(), &baton->request, ReshelveAsync, ReshelveAsyncAfter); | ||
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return Undefined(); | ||
} | ||
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static void ReshelveAsync(uv_work_t *req) { | ||
// This runs in a separate thread | ||
// NO V8 interaction should be done | ||
ReshelveBaton *baton = static_cast<ReshelveBaton*>(req->data); | ||
// if you want to modify baton values | ||
// do synchronous work here | ||
baton->wrapper->inv->reshelve(); | ||
} | ||
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static void ReshelveAsyncAfter(uv_work_t *req) { | ||
ReshelveBaton *baton = static_cast<ReshelveBaton*>(req->data); | ||
Handle<Value> argv[] = { Null() }; // no error | ||
baton->callback->Call(Context::GetCurrent()->Global(), 1, argv); | ||
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baton->callback.Dispose(); | ||
delete baton; | ||
} | ||
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private: | ||
Library::Inventory *inv; | ||
}; | ||
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extern "C" { | ||
static void Init(Handle<Object> target) { | ||
HandleScope scope; | ||
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Handle<FunctionTemplate> inventoryTpl = | ||
FunctionTemplate::New(Inventory::New); | ||
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Handle<ObjectTemplate> instance = | ||
inventoryTpl->InstanceTemplate(); | ||
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instance->SetInternalFieldCount(1); | ||
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instance->SetAccessor(String::New("items"), Inventory::GetItems); | ||
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NODE_SET_PROTOTYPE_METHOD(inventoryTpl, "addStock", Inventory::AddStock); | ||
NODE_SET_PROTOTYPE_METHOD(inventoryTpl, "ship", Inventory::Ship); | ||
NODE_SET_PROTOTYPE_METHOD(inventoryTpl, "reshelve", Inventory::Reshelve); | ||
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target->Set(String::NewSymbol("Inventory"), | ||
inventoryTpl->GetFunction()); | ||
} | ||
NODE_MODULE(async, Init) | ||
} | ||
} |
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var inv = new (require('./build/Release/async')).Inventory() | ||
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inv.reshelve(function() { | ||
console.log("Reshelving done"); | ||
}) | ||
console.log("After reshelve in source"); | ||
for (var i = 1; i < 5; i++) | ||
setTimeout(function() { | ||
console.log("Tick"); | ||
}, i*1000); |
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import Options | ||
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def set_options(opt): | ||
opt.tool_options("compiler_cxx") | ||
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def configure(conf): | ||
conf.check_tool("compiler_cxx") | ||
conf.check_tool("node_addon") | ||
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def build(bld): | ||
obj = bld.new_task_gen("cxx", "shlib", "node_addon") | ||
obj.target = "async" | ||
obj.source = "main.cc" |