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Add support for rendering webgl canvas content (#646)
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niklasvh committed Dec 11, 2017
1 parent 2237e8e commit 250208d
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Showing 2 changed files with 25 additions and 22 deletions.
14 changes: 7 additions & 7 deletions src/Clone.js
Expand Up @@ -346,13 +346,13 @@ const cloneCanvasContents = (canvas: HTMLCanvasElement, clonedCanvas: HTMLCanvas
if (clonedCanvas) {
clonedCanvas.width = canvas.width;
clonedCanvas.height = canvas.height;
clonedCanvas
.getContext('2d')
.putImageData(
canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height),
0,
0
);
const ctx = canvas.getContext('2d');
const clonedCtx = clonedCanvas.getContext('2d');
if (ctx) {
clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);
} else {
clonedCtx.drawImage(canvas, 0, 0);
}
}
} catch (e) {}
};
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33 changes: 18 additions & 15 deletions tests/reftests/images/canvas.html
@@ -1,27 +1,30 @@
<!DOCTYPE html>
<html>
<head>
<head>
<title>Image tests</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

<script type="text/javascript" src="../../test.js"></script>
<script type="text/javascript">
function setUp() {
if ($('#testcanvas')[0].getContext) {
var ctx = $('#testcanvas')[0].getContext('2d');
function setUp() {
var ctx = document.querySelector('#testcanvas').getContext('2d');

ctx.fillStyle = "rgb(200,0,0)";
ctx.fillRect (10, 10, 55, 50);
ctx.fillStyle = "rgb(200,0,0)";
ctx.fillRect (10, 10, 55, 50);

ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
ctx.fillRect (30, 30, 55, 50);
} else {
$('#testcanvas').remove();
ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
ctx.fillRect (30, 30, 55, 50);

var gl = document.querySelector('#webglcanvas').getContext('webgl', {preserveDrawingBuffer: true});
if (gl) {
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
}
}
};
</script>
</head>
<body>
<canvas id="testcanvas" style="width:700px;height:300px;"></canvas>
</body>
</head>
<body>
<canvas id="testcanvas" style="width:700px;height:300px;"></canvas>
<canvas id="webglcanvas" style="width:300px;height:300px;"></canvas>
</body>
</html>

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