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Build doesn't fail when stat() fails #830
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Mar 19, 2015
Fixes ninja-build#830, fixes ninja-build#904. In practice, this either happens with 64-bit inodes and a 32-bit userspace when building without -D_FILE_OFFSET_BITS=64 in CFLAGS, or when a filename is longer than the system file length limit. Since DiskInterface::Stat() returns -1 on error, and Node used -1 on "stat state unknown", not aborting the build lead to ninja stat()ing the same file over and over again, until it finally ran out of stack. That's now fixed. * Change RecomputeOutputsDirty() to return success instead of dirty state (like RecomputeDirty()) and return the dirty state in a bool outparam * Node::Stat()s old return value wasn't used anywhere, change the function to return success instead and add an |err| outparam * Node::StatIfNecessary()'s old return value was used only in one place. Change that place to explicitly check status_known() and make StatIfNecessary() return success and add an |err| outparam * Plan::CleanNode() can now fail, make it return bool and add an |err| outparam
Should now fail with:
A bit lame that there are two error lines – there's a TODO to make that nicer. |
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In #829, calls to stat() fail but the build doesn't abort.
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