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Remove default shaders in dasboot
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As a part of our migration to more explicit project, the secretive
default shaders (we had default shaders!) have been removed in favour of
explicit shaders in each project.
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aleksanb committed Apr 24, 2017
1 parent cff8f8b commit e934b92
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8 changes: 0 additions & 8 deletions nin/dasBoot/shaders/default/fragment.glsl

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3 changes: 0 additions & 3 deletions nin/dasBoot/shaders/default/uniforms.json

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6 changes: 0 additions & 6 deletions nin/dasBoot/shaders/default/vertex.glsl

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14 changes: 0 additions & 14 deletions nin/dasBoot/shaders/multiply/fragment.glsl

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7 changes: 0 additions & 7 deletions nin/dasBoot/shaders/multiply/uniforms.json

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13 changes: 0 additions & 13 deletions nin/dasBoot/shaders/vignette/fragment.glsl

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4 changes: 0 additions & 4 deletions nin/dasBoot/shaders/vignette/uniforms.json

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1 comment on commit e934b92

@cristeahub
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Just wondering on the commit message here: As a part of our migration to more explicit project what does this mean? And what is "our migration" where did we discuss this?

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