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BackgroundLayer.md

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<MapboxGL.BackgroundLayer />

props

Prop Type Default Required Description
id string none false A string that uniquely identifies the source in the style to which it is added.
sourceID string MapboxGL.StyleSource.DefaultSourceID false The source from which to obtain the data to style. If the source has not yet been added to the current style, the behavior is undefined.
sourceLayerID string none false Identifier of the layer within the source identified by the sourceID property from which the receiver obtains the data to style.
aboveLayerID string none false Inserts a layer above aboveLayerID.
belowLayerID string none false Inserts a layer below belowLayerID
layerIndex number none false Inserts a layer at a specified index
filter array none false Filter only the features in the source layer that satisfy a condition that you define
minZoomLevel number none false The minimum zoom level at which the layer gets parsed and appears.
maxZoomLevel number none false The maximum zoom level at which the layer gets parsed and appears.
style union none false Customizable style attributes

styles


Name

visibility

Description

Whether this layer is displayed.

Type

enum

Default Value

visible

Supported Values

visible - The layer is shown.
none - The layer is not shown.


Name

backgroundColor

Description

The color with which the background will be drawn.

Type

color

Default Value

#000000

Disabled By

backgroundPattern

Supported Style Functions

camera


Name

backgroundPattern

Description

Name of image in sprite to use for drawing an image background. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512).

Type

string

Supported Style Functions

camera


Name

backgroundOpacity

Description

The opacity at which the background will be drawn.

Type

number

Default Value

1

Minimum

0

Maximum

1

Supported Style Functions

camera