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Fix groups never suppressing as a group #304
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Tweaks the early suppression check-- adding height to ensure more reliable suppressing events. Fixes missing enableAttack use
jokoho48
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Dec 15, 2021
nk3nny
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Dec 16, 2021
- Adds sorting enemies based on distance - Fixes groups failing to deploy static weapons (and sometimes UGL flares) - Changed - reverts Suppression chance to accomodate #304 - Removed vanilla attack feature from groups* *This is a big one which we've talked about internally before. What this does is remove the lock-in units sometimes suffer due to the vanilla ATTACK pattern/fsm. I propose to check this on the development version. Our own _group_ level attack patterns are better than the individual vanilla ones. But the AI is a complicated beast. Additional testing should be done.
This was referenced Dec 16, 2021
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diwako
reviewed
Dec 16, 2021
// set group task | ||
private _group = group _unit; | ||
_group enableAttack false; |
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when will this be set to true again?
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L39 of same file. When the reset is configured. Actually toggling attack mode was missing.
nk3nny
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Feb 2, 2022
* Improved tactics assess - Adds sorting enemies based on distance - Fixes groups failing to deploy static weapons (and sometimes UGL flares) - Changed - reverts Suppression chance to accomodate #304 - Removed vanilla attack feature from groups* *This is a big one which we've talked about internally before. What this does is remove the lock-in units sometimes suffer due to the vanilla ATTACK pattern/fsm. I propose to check this on the development version. Our own _group_ level attack patterns are better than the individual vanilla ones. But the AI is a complicated beast. Additional testing should be done. * distance2D to distanceSqr
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Tweaks the early suppression check-- adding height to ensure more reliable suppressing events.
Fixes #296
Fixes missing enableAttack use