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Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.
Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.
https://www.unrealengine.com/marketplace/ja/product/9b7b7956a8664490ad4c9e62f5af44a5
mail : nkdtr2011@gmail.com
Equipped with Editor Utility Widget to capture textures and data for rendering sprites.
There are various capturing options and preview sprite.
-various options:
-directions
-model (skeletal mesh / actor)
-outlines
-texture resolution
-preview with animation and lighting
Textures can be exported (as tga) and retouched with photoshop or other image editors.
more about the editor
Editor
Sprites are drawn as billboards(camera-faced) or quads, ordinary lit or toon.
Multi-direction supported.
Good for quarter-view, too.
more about runtime functionalities
Runtime
Not very good with Virtual Shadow Maps
It can cause artifacts in shadows
Translucency capture is not supported
When capturing, "PixelDepthOffset" in the material removes the pixel
(it has 262144 times effect in orthographic view : probably an engine bug)
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Ver1.9.4 (2024/3/12) -Added a tool bar button to launch the capture tool
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Ver1.9.3 (2024/3/3) -Fix issue : First time of optional capture
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Ver1.9.2(2024/1/14) -Socket transform modifying option for billboard
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Ver1.9.1 (2024/1/10) -Option to fix socket transform for billboard material
-Added a material for afterimage (using basecolor) -
Ver1.9 (2023/12/28) -Afterimage effect (Caution : Paper2D is not supported yet)
Afterimage Effect -
Ver1.8 (2023/12/6) -"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view
Wake-up Option -
Ver1.7.2 (2023/12/5) -Fixed animation playrate issue
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Ver1.7.1 (2023/11/27) -New option "Prefer Square Layout" to create textures as close to square as possible
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Ver1.7 (2023/11/17) -Optional captures can now be selected from a template
-Toon material now supports separate outlines map -
Ver1.6 (2023/11/7) -Emissive capture (as a new custom capture sample)
-Materials support emissive input
-Explicit additional texture index in custom capture for Paper2D sprite
-Fixed issue when animation playrate is not 1.0 -
Ver1.5 (2023/10/27) -Specular / Roughness / Metallic capture support (optional)
-And custom capture
Additional Textures -
Ver1.4 (2023/10/18) -Supported NiagaraSystem (with limitations)
See the page below for its details.
With NiagaraSystem -
Ver1.3.2 (2023/10/17) -Supported modular characters with skeletalmesh parts those retarget pose using AnimBP(thanks to Corn Nuts)
-Fixed issue with LeaderPoseComponent in UE5.3 -
Ver1.3.1 (2023/9/17) -Fixed error (stop by null access)
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Ver1.3 (2023/9/14) -Sockets preview in the EUW
-Sockets are exported to Paper2D Sprites
-Fixed issue (frame index error) -
Ver1.2 (2023/9/7) -Paper2D Sprites/Flipbooks generation support.
Best with PaperZD :
Details about Paper2D/ZD support
Auto pixel size (flipbook characters are shown in the same size as their original Actor/SkeletalMesh)
Normal textures are also set
Auto pivot (the root point of the original characters become the pivot of sprites)
Multi-directional flipbook support (PaperZD) -
Ver1.1 (2023/9/1) -StaticMesh support
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Ver1.0 (2023/7/27) -Released