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Added fire flower power up
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nkholski committed Jun 1, 2018
1 parent a8d3536 commit 10247a2
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12 changes: 11 additions & 1 deletion README.md
Expand Up @@ -21,32 +21,42 @@ A messy list of things I used from the Phaser API. I'll try to improve this, but

**Preloader**
- image, tilemapTiledJSON, spritesheet, atlas, audio, audiosprite, bitmapFont, plugin

**Input**
- Phaser.Input.Keyboard
- Touch controls

**Audio**
- Audioatlas (including some event listeners)
- Music (pause/resume/rate)

**Animations**
- Animating sprites

**Tilemaps**
- Multiple layers
- Dynamic layers
- Animated tiles (Plugin: https://github.com/nkholski/phaser-animated-tiles)
- Object layers are used to manipulate the map, define areas and add enemies.

**Tilesprite**
- Background clouds

**Sprites**
All sprites are ES6 extensions of native Phaser.Sprite
- All sprites are ES6 extensions of native Phaser.Sprite

**Physics**
- Acceleration
- body sizes
- pause
- collisions and overlap sprite/sprite and sprite/tilemaplayer

**Groups**
- Sprites are put in groups

**BitmapText**
- For score and timer

**Tweens**
- entering pipes, ending the world etc.

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6 changes: 4 additions & 2 deletions rawAssets/mario-sprites.tps
Expand Up @@ -4,9 +4,9 @@
<key>fileFormatVersion</key>
<int>4</int>
<key>texturePackerVersion</key>
<string>4.3.1</string>
<string>4.6.1</string>
<key>fileName</key>
<string>/home/niklas/Projekt/temp/phaser3-es6-webpack/rawAssets/mario-sprites.tps</string>
<string>/home/niklas/projekt/mario2.8.0/rawAssets/mario-sprites.tps</string>
<key>autoSDSettings</key>
<array>
<struct type="AutoSDSettings">
Expand Down Expand Up @@ -172,6 +172,8 @@
<true/>
<key>prependSmartFolderName</key>
<false/>
<key>autodetectAnimations</key>
<true/>
<key>globalSpriteSettings</key>
<struct type="SpriteSettings">
<key>scale</key>
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