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socket.js
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socket.js
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(function(global,$){
// Nerf
var console = global.console || {
log: function() { },
warn: function() { },
error: function() { }
};
// Smerf
global.dread = global.dread || {};
var dread = global.dread;
// Handle disconnects
if (Modernizr.sessionStorage) {
if (sessionStorage['username']) {
dread.username = sessionStorage['username'];
dread.game = sessionStorage['username'];
}
if (sessionStorage['game']) {
dread.game = sessionStorage['game'];
}
}
// Watership Down
var dispatch = {
_alertMessage : function(message) {
var msg = message.msg;
console.log(msg);
alert(msg)
},
auth : function(message) {
var status = message.status || "failed";
var msg = message.msg || "?";
if (status === "success") {
APPVIEW.next_page();
} else {
alert(message.msg);
$("#uname").focus();
}
},
destroyed : function(message) {
var msg = message.msg;
console.log(msg);
global.APPVIEW.win_state = false;
global.APPVIEW.next_page();
},
gamestart : this._alertMessage,
// not implemented
gravatar : function(message) {
var msg = message.msg || "";
console.log("gravatar md5 "+msg);
},
// peg event
hit : function(message) {
var hitLocation = message.msg;
console.log("HIT "+hitLocation);
global.Target_Gameboard.set_peg(hitLocation,true);
},
// peg event
miss : function(message) {
var missLocation = message.msg;
console.log("MISS "+missLocation);
global.Target_Gameboard.set_peg(missLocation,false);
},
// Nooooooooooooooo!!!
no : function() {
var mediaplayer = $("#player")[0];
if ("play" in mediaplayer) {
mediaplayer.play();
}
},
// peg event: ouch is - you've been hit
ouch : function(message) {
var ouchLocation = message.msg;
console.log("OUCH "+ouchLocation);
global.My_Gameboard.set_peg(ouchLocation);
},
quitter : this._alertMessage,
setup : function(message) {
var playersState = message.msg;
console.log(playersState);
// TODO: Push player ready status to Scoreboard
// { jane: boolean, bob : boolean // ready }
},
win : function(message) {
var msg = message.msg;
console.log(msg);
global.APPVIEW.win_state = true;
global.APPVIEW.next_page();
},
userlist : function(message) {
var userlist = message.msg || [];
console.log(JSON.stringify(userlist));
alert(JSON.stringify(userlist));
// TODO: Update player listing.
},
yourturn : function(message) {
var msg = message.msg || "";
console.log(msg);
$("#yourturn").show();
global.Target_Gameboard.set_your_turn(true);
}
};
// Instantiate Transport with Socket.IO
$.socket = new $.io.Socket(null);
$.socket.connect();
$.socket.on("connect", function() {
console.log("IO Connected.");
});
$.socket.on("disconnect", function() {
console.log("Reconnecting.");
socket.connect();
});
$.socket.on("message", function(message) {
try {
message = JSON.parse(message);
if ("type" in message) {
dispatch[message.type](message);
}
} catch (e) {
console.warn(message);
}
});
// Event Handlers
$("#readyBtn").live("click", function(e) {
e.preventDefault();
var Message = dread.Message || function(){};
var ships;
if (ships = My_Gameboard.get_ships()) {
//alert(JSON.stringify(ships));
$.socket.send(JSON.stringify(new Message("ready", ships)));
}
else {
alert("All ships need to be placed on the board!");
}
return false;
});
$("#yourturn").live("click", function(e) {
$(this).hide();
});
// Gargamello
if (!("Message" in dread)) {
dread.Message = function(type, msg) {
this.type = type;
this.msg = msg;
}
}
dread.fire = function(shot) {
$.socket.send(JSON.stringify(new dread.Message("shot", shot)));
};
})(window,jQuery);