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CONTRIBUTING.md

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Contributing to Flutter

Build Status

Things you will need

  • Linux or Mac OS X. (Windows is not yet supported.)
  • git (used for source version control).
  • An IDE. We recommend Atom.
  • An ssh client (used to authenticate with GitHub).
  • Python (used by some of our tools).
  • The Android platform tools (see Issue #55 about downloading the Android platform tools automatically). If you're also working on the Flutter engine, you can use the copy of the Android platform tools in .../engine/src/third_party/android_tools/sdk/platform-tools.
    • Mac: brew install android-platform-tools
    • Linux: sudo apt-get install android-tools-adb

Getting the code and configuring your environment

  • Ensure all the dependencies described in the previous section, in particular git, ssh, and python are installed. Ensure that adb (from the Android platform tools) is in your path (e.g., that which adb prints sensible output).
  • Fork https://github.com/flutter/flutter into your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you've updated your fork so that you don't use stale configuration options from long ago.
  • If you haven't configured your machine with an SSH key that's known to github then follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
  • git clone git@github.com:<your_name_here>/flutter.git
  • cd flutter
  • git remote add upstream git@github.com:flutter/flutter.git (So that you fetch from the master repository, not your clone, when running git fetch et al.)
  • Add this repository's bin directory to your path. That will let you use the flutter command in this directory more easily.
  • Run flutter update-packages This will fetch all the Dart packages that Flutter depends on. You can replicate what this script does by running pub get in each directory that contains a pubspec.yaml file.

Running the examples

To run an example with a prebuilt binary from the cloud, switch to that example's directory, run pub get to make sure its dependencies have been downloaded, and use flutter run. Make sure you have a device connected over USB and debugging enabled on that device.

  • cd examples/hello_world; flutter run

You can also specify a particular Dart file to run if you want to run an example that doesn't have a lib/main.dart file using the -t command-line option. For example, to run the tabs.dart example in the examples/widgets directory on a connected Android device, from that directory you would run:

  • flutter run -t tabs.dart

When running code from the examples directory, any changes you make to the example code, as well as any changes to Dart code in the packages/flutter directory and subdirectories, will automatically be picked when you relaunch the app. You can do the same for your own code by mimicking the pubspec.yaml files in the examples subdirectories.

Running the tests

To automatically find all files named _test.dart inside a package's test/ subdirectory, and run them inside the flutter shell as a test, use the flutter test command, e.g:

  • cd examples/stocks
  • flutter test

Individual tests can also be run directly, e.g. flutter test lib/my_app_test.dart

Flutter tests use package:flutter_test which provides flutter-specific extensions on top of package:test.

flutter test runs tests inside the flutter shell. Some packages inside the flutter repository can be run inside the dart command line VM as well as the flutter shell, packages/newton and packages/flutter_tools are two such examples:

  • cd packages/newton
  • pub run test

flutter test --flutter-repo is a shortcut for those working on the flutter repository itself which runs all tests inside the flutter package regardless of the current working directory. To run all the tests for the entire Flutter repository, the same way that Travis runs them, run travis/test.sh.

If you've built your own flutter engine, you can pass --engine-debug or --engine-release to change what flutter shell flutter test uses. To do this with the travis/test.sh script, you can use the FLUTTER_ENGINE environment variable.

Note: Flutter tests are headless, you won't see any UI. You can use print to generate console output or you can interact with the DartVM via observatory at http://localhost:8181/.

Adding a test

To add a test to the Flutter package, simply create a file whose name ends with _test.dart in the packages/flutter/test directory. The test should have a main function and use the test package.

Contributing code

We gladly accept contributions via GitHub pull requests.

To start working on a patch:

  • git fetch upstream
  • git checkout upstream/master -b name_of_your_branch
  • Hack away. Please peruse our style guides and design principles before working on anything non-trivial. These guidelines are intended to keep the code consistent and avoid common pitfalls.
  • git commit -a -m "<your informative commit message>"
  • git push origin name_of_your_branch

To send us a pull request:

  • git pull-request (if you are using Hub) or go to https://github.com/flutter/flutter and click the "Compare & pull request" button

Please make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.

Once you've gotten an LGTM from a project maintainer, submit your changes to the master branch using one of the following methods:

  • Wait for one of the project maintainers to submit it for you
  • Click the green "Merge pull request" button on the GitHub UI of your pull request (requires commit access)
  • git push upstream name_of_your_branch:master (requires commit access)

You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you've never submitted code before, you must add your (or your organization's) name and contact info to the AUTHORS file.

Working on the engine and the framework at the same time

You can work both with this repository (flutter.git) and the Flutter engine repository at the same time using the following steps.

  1. Follow the instructions above for creating a working copy of this repository.

  2. Follow the contributing instructions for the engine repository to create a working copy of the engine. When you create the .gclient file for the engine, be sure to create it in a directory named engine that is a sibling of the directory in which you cloned this repository. For example, if you cloned this repository into the /foo/bar/flutter directory, you should create the .gclient file in the /foo/bar/engine directory. The actual code from the engine repository will end up in /foo/bar/engine/src because gclient creates a src directory underneath the directory that contains the .gclient file.

  3. To run tests on your host machine, build one of the host configurations (e.g., out/Debug). To run examples on Android, build one of the Android configurations (e.g., out/android_Debug).

You should now be able to run the tests against your locally built engine using the flutter test --engine-debug command. To run one of the examples on your device using your locally built engine, use the --engine-debug option to the flutter tool:

  • flutter run --engine-debug

If you want to test the release version instead of the debug version, use --engine-release instead of --engine-debug.

Making a breaking change to the engine

If you make a breaking change to the engine, you'll need to land your change in a few steps:

  1. Land your change in the engine repository.

  2. Publish a new version of the engine that contains your change. See the engine's release process for instructions about how to publish a new version of the engine. Publishing a new version is important in order to not break folks using prebuilt binaries in their workflow (e.g., our customers).

  3. Land a change that update our dependency on the sky_engine and sky_services packages to point to the new version of the engine that you just published. These dependencies are defined by packages/flutter/pubspec.yaml. After changing the pubspec.yaml file, you'll need to run ./dev/update_packages.dart to update all the packages in this repository to see the new dependency. As part of landing this change, you should make whatever other changes are needed in this repository to account for your breaking change.