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+ Added options to define custom stock parts in the config files. * Fixed dummy skin duplication in Binary step of the installer for the TPKs called TOOLKIT. * Fixed custom heat level multipliers (FECooling) variables in the config files. (Now they are called Attachment0-9 instead of 1-10 like everything else.) + Added options to change the name and icons of the Custom Rims and Vinyl categories. * Presitter now deletes the old preset data before saving new ones. It should fix the issue where the cars get parts from another one. * Allowed randomization of Custom Gauges and their colors. * Fixed an issue where the game crashes while loading the Customize Main screen when TestCareerCustomization is enabled.
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@@ -170,4 +170,5 @@ void __fastcall CustomizePaint_RefreshHeader(DWORD* CustomizePaint, void* EDX_Un | |
} | ||
} | ||
} | ||
} | ||
} | ||
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#pragma once | ||
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#include "stdio.h" | ||
#include "InGameFunctions.h" | ||
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static injector::hook_back<unsigned int(__fastcall*)(DWORD*, void*, DWORD*)> hb_RealmcIface_MemcardInterfaceImpl_ProcessDelete; | ||
unsigned int __fastcall RealmcIface_MemcardInterfaceImpl_ProcessDelete(DWORD* RealmcIface_MemcardInterfaceImpl, void* EDX_Unused, DWORD* Message) | ||
{ | ||
//Presitter_Delete((char const*)RealmcIface_MemcardInterfaceImpl + 180); | ||
return hb_RealmcIface_MemcardInterfaceImpl_ProcessDelete.fun(RealmcIface_MemcardInterfaceImpl, EDX_Unused, Message); | ||
} |
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