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Release 1.4.0

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@nlhans nlhans released this 15 Sep 18:56
· 5 commits to master since this release

Revision 1.4.0, with a small but not insignificant change log:

  • Cargo fields are emptied upon 'delivery'. Delivery is checked by as suggested by kudla188 in issue #16; by checking for trailer attached set to false while navigation distance is near zero. This seems to work pretty well.
  • Job.Cargo in C# Demo is now duplicated from TrailerName. This field was non-functional before.
  • Job started & finished events in C# SDK Demo.

Job started & finished are basically that the SDK has reported there is a trailer attached or delivered. Job Started will be re-fired when the user loads an existing game.
The finished event may fire prematurely when the user unattaches trailer at the parking lot, but not in the parking area.

The Shared Memory struct has been updated to a rev5 field containing OnJob and Finished Job flags.
The Finished Job flags will stay true for 10 frames when cargo is delivered.