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[Decompilation] [th02] Stage bonus calculation and rendering
For both regular and extra stages. Completes P0279, funded by Yanga and Blue Bolt.
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#pragma option -zCmain_03_TEXT | ||
#pragma option -zCmain_03_TEXT -d- | ||
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#include "platform.h" | ||
#include "pc98.h" | ||
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extern const shiftjis_t BONUS_RANK[]; | ||
extern const shiftjis_t BONUS_PLAYPERF[]; | ||
extern const shiftjis_t BONUS_BOMBS[]; | ||
extern const shiftjis_t BONUS_LIVES[]; | ||
extern const shiftjis_t BONUS_START_BOMBS[]; | ||
extern const shiftjis_t BONUS_START_LIVES[]; | ||
extern const shiftjis_t BONUS_POINT[3]; | ||
extern const shiftjis_t BONUS_TIMES[3]; | ||
extern const shiftjis_t BONUS_EQUALS[]; | ||
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extern const shiftjis_t BONUS_EXTRA_CLEAR[]; | ||
extern const shiftjis_t BONUS_EXTRA_LIVES[]; | ||
extern const shiftjis_t BONUS_EXTRA_BOMBS[]; | ||
extern const shiftjis_t BONUS_EXTRA_SIGMA_FRAMES[]; | ||
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// TRANSLATORS: Replace with your longest label. | ||
static const tram_cell_amount_t BONUS_LABEL_TRAM_W = 12; |
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