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[Decompilation] [th01] Boss entities: Clamped movement + unblitting +…
… blitting A function which does so many individual things that I can't even summarize it in a comment without spelling out each line of code. And then, this entire clamped movement system is only used for Kikuri's soul sprites. The usage code for every other entity just parties on the [cur_left] and [cur_top] members, and passes a delta of (0, 0) to this function. 🤷 Part of P0108, funded by Yanga.
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