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[Reverse-engineering] [th02] Stage progression flag
Highly useful for skipping a boss and immediately launching into the post-boss dialog sequence. Part of P0261, funded by [Anonymous] and Yanga.
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Original file line number | Diff line number | Diff line change |
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extern enum stage_progression_t { | ||
SP_STAGE = 0, // The scrolling part with stage enemies. | ||
SP_BOSS = 1, // The boss fight. | ||
SP_CLEAR = 2, // Calls [boss_end] once returned from [boss_update]. | ||
} stage_progression; | ||
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extern char stage_id; |
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