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[Research] Discover the reason for incorrect clipping of large sprites
It's going to show up again for TH04's Stage 4 midboss, as well as the big explosion sprite, and this turns out to be the reason why ZUN did it consistently. master.lib being lazy is enough of a reason to upgrade each of these instances to a fixable bug. Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
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