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Instant BVH builder based on k-ary heap for Unity

It builds a BVH (Bounding Volume hierarchy) on complete k-ary heap.

Unity project of this module.

using SimpleBVH.Models;
using SimpleBVH;
    
public class BV : IBV {
  public MinMaxAABB Bounds { get; set; };
}

var objes = new List<BV>();
// Add objects into objes
var bvh = objes.Build(2);

References

1.Cline, D., Steele, K. & Egbert, P. Lightweight Bounding Volumes for Ray Tracing. J Graph Gpu Game Tools 11, 61–71 (2006).

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