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Antilag with high fps clients #10

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wolf6542 opened this issue Jan 15, 2023 · 1 comment
Closed

Antilag with high fps clients #10

wolf6542 opened this issue Jan 15, 2023 · 1 comment

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@wolf6542
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It might be a silly question because I might be missing something, but why not get the client's fps from ps here, and divide 1000 by it?

#define MINIMUM_TIME_BETWEEN_NODES 6

@nobowned
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I never merged this code due to it not being tested. So I'm sure there are issues with it.

Since the PR and code mentioned is over two years old, I don't really remember tbh. Nor do I plan on revisiting it ATM.

The most I can offer is the pull request that is still open. There's a 2 year old comment I left that might help: #3

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