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Currently Supplies is divided in treasure and consumables types ("kinds"). It came to my attention that the crate page provides a list, though incomplete, of item_kinds provided by the game which seemingly provides all data required for using them, as well as occasional type keys in responses for items which are not included in the list.
It would be real nice to adopt this for use in Veera and I have thus started on it already.
But Supply underlies many parts of the extension so it's a bit of an undertaking and will progress slowly, potentially hindering other changes or new features. Hence this issue is largely to contain info, discussion, reference, and collaborate.
The text was updated successfully, but these errors were encountered:
Add farm locations to commonly used treasure tooltips. (partial data, possibly temporary, requires visiting supplies in-game once and then reloading Veera)
Moving towards the wiki milestone, could be seen as part of #1.
Also of note for #4.
Fix planner not showing some items (broke in 966e2a0, oops!)
Effect is all supply types are now sent to the UI and thus visible.
Refining on #4.
- setTreasure and setConsumables -> updSupplies
- Add a "get all" function
- Move initializing supplies UI out of the load function, into main.
Should have been part of #4 but I completely forgot about it.
- Planner items should update real-time again.
- All types of items should show. (no actual change)
- Styling should work properly.
- Add a generic list update function as part of this
- Make raids use it as well.
Currently Supplies is divided in treasure and consumables types ("kinds"). It came to my attention that the crate page provides a list, though incomplete, of
item_kind
s provided by the game which seemingly provides all data required for using them, as well as occasionaltype
keys in responses for items which are not included in the list.It would be real nice to adopt this for use in Veera and I have thus started on it already.
But Supply underlies many parts of the extension so it's a bit of an undertaking and will progress slowly, potentially hindering other changes or new features. Hence this issue is largely to contain info, discussion, reference, and collaborate.
The text was updated successfully, but these errors were encountered: