Skip to content

Build or modify an Error so that it is aimed towards the specified exit. Useful in synchronous machines, big switch statements, and loops inside of try/catch blocks. Also useful outside of the context of machines for assigning useful error codes to the errors sent back by ANY JavaScript function.

node-machine/aim-error-at

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

node-machine logo aim-error-at

Build or modify an Error so that it is aimed towards the specified exit.

Useful in synchronous machines, big switch statements, and loops inside of try/catch blocks. Also useful outside of the context of machines for assigning useful error codes to the errors sent back by ANY JavaScript function.

NPM

Installation   NPM version

$ npm install aim-error-at --save --save-exact

Usage

var aimErrorAt = require('aim-error-at');

Modify existing error

var err = aimErrorAt('notCandy', new Error('Hello'));
// => assert(err.exit === 'notCandy' && err.message === 'Hello')
// => assert(err.constructor.name === 'Error')

Build new error from a message

var err = aimErrorAt('notCandy', 'Hello');
// => assert(err.exit === 'notCandy' && err.message === 'Hello')
// => assert(err.constructor.name === 'Error')

Build anonymous error

var err = aimErrorAt('notCandy');
// => assert(err.exit === 'notCandy')
// => assert(err.constructor.name === 'Error')

Examples

A few examples of using this module to handle errors in different scenarios.

In a synchronous scenario:

try {
  _.each(candies, function (thisCandy) {
    throw aimErrorAt('notCandy', 'That\'s not a proper piece of candy!');
  });
}
catch (e) {
  if (e.exit && e.exit === 'notCandy') {
    // ... handle as you like here ...
    //
    // e.g.
    e.totalNumCandies = candies.length;
    throw e;
  }
  else {
    // Some other unexpected error.
    throw e;
  }
}

// Otherwise it worked.
return;

In an asynchronous scenario:

async.each(candies, function (thisCandy, next) {
  return next( aimErrorAt('notCandy', 'That\'s not a proper piece of candy!') );
}, function afterwards(err) {
  if (err.exit && err.exit === 'notCandy') {
    // ... handle as you like here ...
    //
    // e.g. 
    console.warn('uh oh');
    err.totalNumCandies = candies.length;
    return cb(err);
  }
  else if (err) {
    // Some other unexpected error...
    return cb(err);
  }

  // Otherwise it worked.
  return cb();
});

In a machine definition

module.exports = {

  // ...
  
  exits: {
    
    success: {
      description: 'All potential candies have been confirmed as such.'
    },
    
    notCandy: {
      description: 'One or more of the potential candies is NOT CANDY.'
    }
    
  },


  fn: function (inputs, exits) {
    var aimErrorAt = require('aim-error-at');

    try {
      inputs.potentialCandies.forEach(function (item){
        if (item !== 'candy') {
          throw aimErrorAt('notCandy');
        }
      });
    }
    catch (e) {
      if (e.exit && e.exit === 'notCandy') {
        // ... handle however you like here ...
        //
        // e.g.
        return exits.notCandy({ totalNumCandies: inputs.potentialCandies.length });
        // (note that we could have just used `return exits(e)` and the runner
        //  would have figured it out; calling the appropriate exit.
        //  Also since we're not inside a callback at this point in
        //  the code, simply throwing the error would technically work
        //  too, since the machine runner catches and handles all immediate
        //  errors)
      }
      else {
        // Using switchback to act like throwing:
        return exits(e);
      }
    }
    
    // Otherwise it worked.
    return exits.success();
  }
  
  
};

In a Sails.js action:

if (!_.isArray(req.param('candies'))) {
  return res.badRequest('`candies` should be provided as a JSON-encoded array.'); 
}

async.each(req.param('candies'), function (thisCandy, next) {
  return next( aimErrorAt('notCandy', 'That\'s not a proper piece of candy!') );
}, function afterwards(err) {
  if (err.exit && err.exit === 'notCandy') {
    // ... handle as you like here ...
    //
    // e.g. 
    res.status(401);
    return res.json({ totalNumCandies: candies.length });
  }
  else if (err) {
    // Some other unexpected error...
    return res.serverError(err);
  }

  // Otherwise it worked.
  return res.ok();
});

Learn more about the project and our goals at http://node-machine.org/implementing/FAQ or check out the project newsgroup.

License

MIT © 2016 Mike McNeil and contributors

About

Build or modify an Error so that it is aimed towards the specified exit. Useful in synchronous machines, big switch statements, and loops inside of try/catch blocks. Also useful outside of the context of machines for assigning useful error codes to the errors sent back by ANY JavaScript function.

Resources

Stars

Watchers

Forks

Packages

No packages published