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v8: optimize getHeapStatistics
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Since setting object properties in C++ can be slow, pass
data to JS using preallocated smalloc buffer and create
object in JS instead.

PR-URL: #469
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
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vkurchatkin authored and bnoordhuis committed Jan 21, 2015
1 parent 5d01463 commit 5435cf2
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Showing 4 changed files with 73 additions and 20 deletions.
26 changes: 25 additions & 1 deletion lib/v8.js
Expand Up @@ -15,5 +15,29 @@
'use strict';

var v8binding = process.binding('v8');
exports.getHeapStatistics = v8binding.getHeapStatistics;
var smalloc = require('smalloc');

var heapStatisticsBuffer = smalloc.alloc(v8binding.kHeapStatisticsBufferLength,
v8binding.kHeapStatisticsBufferType);

var kTotalHeapSizeIndex = v8binding.kTotalHeapSizeIndex;
var kTotalHeapSizeExecutableIndex = v8binding.kTotalHeapSizeExecutableIndex;
var kTotalPhysicalSizeIndex = v8binding.kTotalPhysicalSizeIndex;
var kUsedHeapSizeIndex = v8binding.kUsedHeapSizeIndex;
var kHeapSizeLimitIndex = v8binding.kHeapSizeLimitIndex;

exports.getHeapStatistics = function() {
var buffer = heapStatisticsBuffer;

v8binding.getHeapStatistics(buffer);

return {
'total_heap_size': buffer[kTotalHeapSizeIndex],
'total_heap_size_executable': buffer[kTotalHeapSizeExecutableIndex],
'total_physical_size': buffer[kTotalPhysicalSizeIndex],
'used_heap_size': buffer[kUsedHeapSizeIndex],
'heap_size_limit': buffer[kHeapSizeLimitIndex]
};
};

exports.setFlagsFromString = v8binding.setFlagsFromString;
5 changes: 0 additions & 5 deletions src/env.h
Expand Up @@ -92,7 +92,6 @@ namespace node {
V(fsevent_string, "FSEvent") \
V(gid_string, "gid") \
V(handle_string, "handle") \
V(heap_size_limit_string, "heap_size_limit") \
V(heap_total_string, "heapTotal") \
V(heap_used_string, "heapUsed") \
V(hostmaster_string, "hostmaster") \
Expand Down Expand Up @@ -198,13 +197,9 @@ namespace node {
V(tls_sni_string, "tls_sni") \
V(tls_string, "tls") \
V(tls_ticket_string, "tlsTicket") \
V(total_heap_size_executable_string, "total_heap_size_executable") \
V(total_heap_size_string, "total_heap_size") \
V(total_physical_size_string, "total_physical_size") \
V(type_string, "type") \
V(uid_string, "uid") \
V(unknown_string, "<unknown>") \
V(used_heap_size_string, "used_heap_size") \
V(user_string, "user") \
V(uv_string, "uv") \
V(valid_from_string, "valid_from") \
Expand Down
60 changes: 47 additions & 13 deletions src/node_v8.cc
Expand Up @@ -8,6 +8,7 @@
namespace node {

using v8::Context;
using v8::ExternalArrayType;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Handle;
Expand All @@ -20,25 +21,41 @@ using v8::Uint32;
using v8::V8;
using v8::Value;

#define HEAP_STATISTICS_PROPERTIES(V) \
V(0, total_heap_size, kTotalHeapSizeIndex) \
V(1, total_heap_size_executable, kTotalHeapSizeExecutableIndex) \
V(2, total_physical_size, kTotalPhysicalSizeIndex) \
V(3, used_heap_size, kUsedHeapSizeIndex) \
V(4, heap_size_limit, kHeapSizeLimitIndex)

#define V(a, b, c) +1

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@trevnorris

trevnorris Jan 21, 2015

Contributor

Why does this end with +1?

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@bnoordhuis

bnoordhuis Jan 21, 2015

Member

To make the line below evaluate to static const size_t kHeapStatisticsBufferLength = +1+1+1+1+1;

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@trevnorris

trevnorris Jan 21, 2015

Contributor

Oh, hah. Didn't see that.

static const size_t kHeapStatisticsBufferLength = HEAP_STATISTICS_PROPERTIES(V);
#undef V

static const ExternalArrayType kHeapStatisticsBufferType =
v8::kExternalUint32Array;

void GetHeapStatistics(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args.Length() == 1 && args[0]->IsObject());

Isolate* isolate = args.GetIsolate();
HeapStatistics s;
isolate->GetHeapStatistics(&s);
Local<Object> info = Object::New(isolate);
// TODO(trevnorris): Setting many object properties in C++ is a significant
// performance hit. Redo this to pass the results to JS and create/set the
// properties there.
#define V(name) \
info->Set(env->name ## _string(), Uint32::NewFromUnsigned(isolate, s.name()))
V(total_heap_size);
V(total_heap_size_executable);
V(total_physical_size);
V(used_heap_size);
V(heap_size_limit);
Local<Object> obj = args[0].As<Object>();
uint32_t* data =
static_cast<uint32_t*>(obj->GetIndexedPropertiesExternalArrayData());

CHECK_NE(data, nullptr);
ASSERT_EQ(obj->GetIndexedPropertiesExternalArrayDataType(),
kHeapStatisticsBufferType);
ASSERT_EQ(obj->GetIndexedPropertiesExternalArrayDataLength(),
kHeapStatisticsBufferLength);

#define V(i, name, _) \
data[i] = static_cast<uint32_t>(s.name());

HEAP_STATISTICS_PROPERTIES(V)
#undef V
args.GetReturnValue().Set(info);
}


Expand All @@ -54,6 +71,23 @@ void InitializeV8Bindings(Handle<Object> target,
Environment* env = Environment::GetCurrent(context);
env->SetMethod(target, "getHeapStatistics", GetHeapStatistics);
env->SetMethod(target, "setFlagsFromString", SetFlagsFromString);

target->Set(FIXED_ONE_BYTE_STRING(env->isolate(),
"kHeapStatisticsBufferLength"),
Uint32::NewFromUnsigned(env->isolate(),
kHeapStatisticsBufferLength));

target->Set(FIXED_ONE_BYTE_STRING(env->isolate(),
"kHeapStatisticsBufferType"),
Uint32::NewFromUnsigned(env->isolate(),
kHeapStatisticsBufferType));

#define V(i, _, name) \
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), #name), \
Uint32::NewFromUnsigned(env->isolate(), i));

HEAP_STATISTICS_PROPERTIES(V)
#undef V
}

} // namespace node
Expand Down
2 changes: 1 addition & 1 deletion src/smalloc.h
Expand Up @@ -49,7 +49,7 @@ NODE_EXTERN size_t ExternalArraySize(enum v8::ExternalArrayType type);
* v8::kExternalFloatArray);
* v8::Local<v8::Object> obj = v8::Object::New();
* char* data = static_cast<char*>(malloc(byte_length * array_length));
* node::smalloc::Alloc(obj, data, byte_length, v8::kExternalFloatArray);
* node::smalloc::Alloc(env, obj, data, byte_length, v8::kExternalFloatArray);
* obj->Set(v8::String::NewFromUtf8("length"),
* v8::Integer::NewFromUnsigned(array_length));
* \code
Expand Down

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