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lib: fixed unreachable if statements in zlib #24190

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14 changes: 6 additions & 8 deletions lib/zlib.js
Original file line number Diff line number Diff line change
Expand Up @@ -350,8 +350,7 @@ Object.defineProperty(Zlib.prototype, 'bytesRead', {
// `params()` function should not happen while a write is currently in progress
// on the threadpool.
function paramsAfterFlushCallback(level, strategy, callback) {
if (!this._handle)
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@lpinca lpinca Nov 6, 2018

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I think this was an optimization to avoid an unnecessary function call in the common case.

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That should not be a significant overhead. Such a micro optimization should not have any impact on a real application.

assert(false, 'zlib binding closed');
assert(this._handle, 'zlib binding closed');
this._handle.params(level, strategy);
if (!this._hadError) {
this._level = level;
Expand Down Expand Up @@ -507,8 +506,8 @@ function processChunkSync(self, chunk, flushFlag) {
else
buffers.push(out);
nread += out.byteLength;
} else if (have < 0) {
assert(false, 'have should not go down');
} else {
assert(have >= 0, 'have should not go down');
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Suggested change
assert(have >= 0, 'have should not go down');
assert(have === 0, 'have should not go down');

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It is not obvious from looking at the code why that check is sufficient. Do you have a small description why? :)

}

// exhausted the output buffer, or used all the input create a new one.
Expand Down Expand Up @@ -545,8 +544,7 @@ function processChunkSync(self, chunk, flushFlag) {

function processChunk(self, chunk, flushFlag, cb) {
var handle = self._handle;
if (!handle)
assert(false, 'zlib binding closed');
assert(handle, 'zlib binding closed');

handle.buffer = chunk;
handle.cb = cb;
Expand Down Expand Up @@ -593,8 +591,8 @@ function processCallback() {
var out = self._outBuffer.slice(self._outOffset, self._outOffset + have);
self._outOffset += have;
self.push(out);
} else if (have < 0) {
assert(false, 'have should not go down');
} else {
assert(have >= 0, 'have should not go down');
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Suggested change
assert(have >= 0, 'have should not go down');
assert(have === 0, 'have should not go down');

}

if (self.destroyed) {
Expand Down